Second Life News 2013-26 #2

The main channel is getting an update today. It is the server maintenance package that ran on all 3 release candidate channels last week. This is the package with the new object return scripting functions, the Pathfinding change to keep characters within a parcel, fix rendering of neighboring regions, and another fix for the HTTP-in-bound connection problems.

The release candidate channels will all get the same new server maintenance package tomorrow, Wednesday.

This package includes a fix to llApplyImpulse, which is/was only working in the root prim. If used in a child prim, it would work after the script was compiled in-world, meaning while the containing object is rezzed. If the object has the script and is rezzed from inventory, it fails.

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Second Life News 2013-25 #2

I am distracted by RL work events and running a bit behind. I’ve barely been in-world since last Thursday. We did get a rollout Tuesday to the main channel. The main channel got the Interest List update. This should be noticed as a little bit faster rezzing of regions you are visiting for the first time.

Image from Sorcerer and White Snake

Image from Sorcerer and White Snake

Rollouts started for today, Wednesday, on the release channels. All three are getting the same package. It includes the new LSL functions I’ve been writing about. If you have missed those articles take a look at the release notes. These include additions to Pathfinding and object returns.  Continue reading

Second Life News 2013-25

Viewer changes are picking up speed. As the new multi-channel process moves forward we will see more viewer projects moving forward. Some of these things are things I’ve written about weeks and months ago.  Now they are coming to a viewer near you.

TPV Dev's Meeting 2013-24

TPV Dev’s Meeting 2013-24

Inara has written an update on the SSA (Server Side Appearance): SL projects update 24 (5). See it for details. The summary of that news is simple. We are likely to see SSA enabled over the next 2 to 6 weeks. I expect it to SLOWLY creep across the grid. The server side code has already been rolled out to the main channel. Now it is just a matter of enabling it on the regions. But, there are concerns about problems and whether the new servers can carry the load. So, this will be a very careful roll out.

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Second Life News 2013-24 #4

Thursday we got some news on the recent rollout. The Main channel rolled as planned. The Blue Steel and Le Tigre rollouts didn’t last the day. In just a couple of hours they were rolled back. So, now those two release channels are running the same software as is on the Magnum channel.

Server Beta 2013-24

Server Beta 2013-24

Magnum is running the planned rollout, Interest List and fixes.

Wednesday Maestro Linden posted: “BUG-2850 is severe enough by itself to warrant a rollback – Le Tigre and Blue Steel are rolling to the same version as Magnum.”  Continue reading

Second Life News 2013-24 #3

The Server Beta meeting provided more insight into new Linden Scripting Language (LSL) functions, but no rollout surprises. Server rolls were as planned, see: Second Life News 2013-24 #2.

Server/Scripting Meeting 2013-24

Server/Scripting Meeting 2013-24

Kelly Linden posted in the Deploys thread about the new LSL functions for returning items. (See: post) Kellz provided some basic guidelines and thoughts on exploits.  Continue reading

Second Life News 2013-24 #2

Today we are getting the server maintenance package that ran on Blue Steel and Le Tigre this last week. This is the package that addresses the disconnection issue people have been experiencing.

Content & Mesh Meeting 2013-24

Content & Mesh Meeting 2013-24

Blue Steel and Le Tigre

These release channels will be getting a new maintenance package. There are some interesting fixes and additions in this package.  Continue reading

Second Life News 2013-24

At the Content and Mesh User Group meeting the topic of the Mesh Deformer came up. Oz Linden attended the meeting to field the question posed by Mona Eberhardt : “What’s the current status of the mesh deformer? What features have been requested by content creators? Of these features, which are the most important and which could be omitted or postponed?

A Drunk Bear and a... whatever that is.

A Drunk Bear and a… whatever that is.

Oz Linden’s response, “The deformer is waiting for LL resources to evaluate how well it works and what its performance impact is. I have not been able to get the required people on it yet. I’m optimistic that will happen, but can’t offer any timeline.

Sorry… I know that’s not a great answer, but consider that it could be worse.”

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