May be the universe is trying to tell me something… I had a heck of a time getting to the UG meeting again this week. I was logging into ADITI early, only to find out the meeting had moved to AGNI. Logging into AGNI I got a message that my voice chat could not be connected to the voice server. O.O
After 30+ minutes of trying I finally got voice working. Still I have most of the meeting in this video. The first 30 minutes is a mix of video and stills none of which is in sync with the voice. Things come back together at about the 30 minute mark.
Fortunately Aki Shichiroji was recording voice. She was late getting to the altered meeting location and missed the first 10 minutes or so. So, maybe it’s not just me. Whatever, she gave me a copy and I used the first 20+ minutes or so that I missed. You can see Aki sitting on a dragon in the video.
The first 10 minutes or so of the meeting is missing. I am hoping Inara has it. I don’t see it posted yet.
I started noticing a viewer render problem at about the 32 minutes in (TM32). I wasn’t sure what was happening. Only Bento avatars with lots of bone displacement and weighting to the new bones are demonstrating the problem. So the horses and dragon are the prime examples in my video.
Talking to Whirly Fizzel clued me to BUG-10991 – [Bento] Mesh rigged to the new joints either partly disappears, collapses or melts when viewing that avatar as an imposter. So, if you need a work-around check the steps to reproduce the glitch and then do the opposite, which would basically be turn off avatar impostors.
Not much new news. The meeting lasted about 30 minutes. Here is the video and I’ve summarized it below.
As most know, Project Bento is in testing on main grid. The last Project meeting was held on AGNI at Hippotropolis. I haven’t heard if this is a permanent change or was due to issues on the ADITI grid.
They surprised me! Project Bento, server side, arrived at the main grid Tuesday. Torley Linden has posted about the Lab enabling the project on the main grid. See: Project Bento Testing Is Now Live on the Main Grid!
This is a testing release. You will need the Project Bento Viewer to upload animations and meshes, and to view them without distortion. Bento mesh weighted to the new bones looks horribly distorted in non-Bento viewers. Expect to see lots of questions in the forum about how to fix the problem.
Just send them to the Linden announcement… or here.
Here is the video of the Project Bento user group meeting. There is a POST meeting video that I am working on. It has good information. Cathy Foil was answering questions from her experience with Bento from building MayaStar Bento support.
Dan Linden, at the Server Beta UG, elaborated a bit about project Bento going live SOON, saying, “And by live, I mean the server component that will allow the upload of Bento meshes animations that have additional bones. The Bento Release viewer is still a ways off. You’ll need a Bento Project Viewer to see Bento content for now.”