Newer Version LSLEditor 2.42.4127 Released

You may remember that LSLeditor was given to open source by Alphons van der Heijden, the creator. It is now a Source Forge project named, LSLEditor Community Edition. There is also a forum for the editor at Source Forge.

I had not known about the project. The main LSLEditor site is still up.  It is also where I have looked for updates.

If you script for SL or OpenSim using the built-in editor in the viewer, you need to check out LSLEditor. Both the viewer’s script editor and the LSLEditor have problems and bugs. But, LSLEditor has debugging tools that are not available in the viewer editor. It is an impressive bit of programming and well worth learning to use. Especially if you have multi-prim, multi-script projects.

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Mono 2 Progress

Kelley Linden has put an update on the SL Wiki about Mono 2 (Mar 1, 2011). About a week ago I published Second Life Mono2 Scripting Coming writing about the coming scripting changes. Kelley’s wiki entry brings us up to date. See: Mono2 As of March 1, the roll outs moved Mono2 Aware code to the … Read more

Second Life Mono2 Scripting Coming

If you create things in Second Life and they use scripts, this change will affect you. The Le Tigre Release Candidate is currently running what one might call the Mono2 Bridge. The Lab currently has it labeled as Mono2-Aware. This is the part that integrates legacy scripting and the coming new Mono2 Scripting engine on the server side of things. So, how will this change affect script writers and script users?

LSLEditor
Mono2 Scripting Enroute

Complex scripts that use various work-arounds may have problems. They could fail. Simple scripts that rely on depreciated functions/commands will likely have problems too. Linden Lab is doing all it can to avoid problems. But, it is impossible to anticipate and know everything that everyone has written into a scrip. So, problems are likely.

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