#SL Server-Scripting UG News Week 9

There is quite a bit of news this week. Some interesting stuff.

Encroachments

Andrew Linden has talked with the ‘land people,’ whoever they are, and the feature that allows one to return encroaching objects is ready. The feature has been in progress for weeks. Mesh objects created some problems apparently. The code is already rolled to the main grid and apparently has been there for some time. But, now it is ready to be enabled. Andrew is working on a script to go through and enable the feature on all the mainland regions.

Server Scripting Group

He is in process with the script. Exactly when it will be ready and the encroachment feature is enabled is not yet set. I would guess a week or two, but there is no way to know. However, once Andrew is sure his script works, he’ll tell the support team and give them an opportunity to make a blog announcement.

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#SL Scripting UG News Week 9

Last week’s Monday was a holiday and there was no User Group meeting. This week Kelly Linden held his regular meeting.  The recent policy changes for Third Party Viewers affect the LSL function llRequestAgentData(). So, this was a big topic of discussion.

Kelly's Scripting UG

The function currently returns your online status. It does not bother with permissions. So, you can check the online status of anyone. It is how stalkers find out if their prey is online. Obviously it gets used for griefing. The complication comes from legitimate uses of the function.

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#SL Server-Scripting News Week 8

None of the packages running in the release channels passed testing, so no packages were rolled to the main grid today. Also, in an oversight, blending the main trunk and release channels last week was missed. So, we will probably see the same packages running on the release channels with a few more fixes and blending with the main trunk running on the release channels next.

However, selected regions were restarted Tuesday. There are some problem regions that get a weekly restart whether there is a roll out or not. We will see the release channels restarting tomorrow as new software is rolled to them.

Map Tiles

Apparently there is a problem with some regions not generating Map Tiles for the World Map. SVC-7629 – Map tile generator not working.

llGetParcelMaxPrims(llGetPos(), TRUE)

There was some discussion about the fix for this function, SCR-121Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number. It still returns the parcel prim count times the region multiplier, but caps at 15,000 (or less if a Homestead/void). TehKellz says, ‘which is the behavior it had for any non-entire-region parcel.’

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#SL Server-Scripting News Update Week 7

Oskar Linden says the voice package running on the Blue Steel and Le Tigre release channels was fixed to clean up extra voice information being sent during region crossings. With the fix crossings should be a hair faster.

Server Beta Meeting

Magnum got the Phase I region crossing change over to multi-threading.

Osker says they flubbed this roll. The main trunk code did not get rolled into the release channel packages before they were loaded into the release channels. So all the code running on the main channel is not part of the code in the RC’s.

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#SL Pathfinding Update

I see today that the Lab has published the list of regions in ADITI where the new Pathfinding functions are being tested.

Pathfinding/Alpha release notes

Regions

These SLURL’s may or may not work when you click them. It depends on whether you have set up the secondlife:\\ protocol in your browser. The easy way yo get to these SLURL’s is to log into ADITI and paste the SLURL into the location window at the top of the viewer.

Obviously, I think, you can use the World Map to find the PathTest regions.