#SL News 3 Week 38

There were problems with the Tuesday roll out. Some noticed the problems and others of us didn’t. For those that ran into problems it was an annoyance. Things just weren’t working correctly.

Server Beta Meeting Sept 2012

Oskar Linden explained what happened:

Things were going great this week ‘til Tuesday then…

So, this is what happened. Our release system is a big machine. It’s operated by hand but it’s still a machine. [I’m visualizing a big Steampunk thing huffing and puffing with levers and stuff.] You put code in one end and it gets released at the other end

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MetaReality Week 38

Another Metareality podcast is out, named: Less is More? This is my outline of the timeline, summary, and comments. It is not a transcript. At best I paraphrase and at worse miss the point entirely. So, if you react strongly to something, listen to the original audio.

[youtube r74hkI-JcHY]

0:00 – Introductions – Kimberly Winnington = Gianna Borgnine, Karl Stiefvater = Qarl Fizz, formerly Qarl Linden, and Bernhard Drax = Draxtor Despres.

The first part of the audio was recorded before the introductory videos or IGN article were out. At about 29:00 they see the video and article release pops up. They stop to watch it and then the conversation changes a bit. So, take that into account as you read.

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Mesh Deformer Test

Darien Caldwell did a test of the newly released version of the Mesh Deformer. The test is shown in an 8 minute video posted on YouTube. You can discuss the test over on SLUniverse: SL Deformer Test, where I first saw the video.

[youtube 1wnBB7c5NfM]

In the video Darien has the avatar wearing a copy of the clothing templates so we can see the avatar’s polygons. He used a copy of the avatar as a rigged mesh attachment with a black texture for clothing. This makes it really easy to see the places where the two meshes match up and overlay each other.

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Pathfinding Update Week 38

Yesterday late in the day Lorca Linden made a post about Pathfinding (PF) in the SL Forum. You can see it here: Pathfinding FAQ.

Pathfinding

Included in the information is the estimate that the Pathfinding Tools will be in the release viewer by the end of September. The release delay has been due to a viewer memory leak issue that has delayed all viewer releases. The leak is not in the PF code. But, the PF code is in the batch of updates with the leaky code. They are currently trying to separate the PF code from the other code and get the PF Tools released.

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#SL News 2 Week 38

Deformer BUG

This YouTube video got posted to show a bug in the Deformer Viewer.

[youtube tjpNEqTA9Cg]

This is likely a viewer problem more than it is a problem in the Deformer. There is no JIRA item that you can contribute to. So, if you see this problem, file your own JIRA and provide your information.

UPDATE: BUG-157 – Interaction between graphic shader setting and deformation enabled mesh. By: BDOGG Hax.

SVC-7959

SVC-7959Regions that are restarting need to have their sim state saves occur immediately before or during stopping phase to minimize script memory loss and rezzed content loss or duplication.

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#SL News Week 38

Main Channel Roll

Simon Linden tells us there were problems with the Tuesday roll out. The problems were cosmetic. Things just did not rez correctly on a number of regions on the first start after the update. They are not sure what the problem was. Restarts seem to fix it.

In the Server-Scripting Group meeting at 12:21 the ‘second’ restart was 90% complete. So, while the roll out was behind, it was not too bad.

Release Candidate Roll

As I reported in: Group Edit Update Week 37, Group Edit is moving ahead. While I was thinking we were weeks away from seeing it on an RC channel it seems it will make it out Wednesday.

The Deploys thread in the forum has not updated so it is unclear what exactly is going to roll out tomorrow. Simon says a bunch of new localized notifications are included.

As long as Large Group Editing is part of it, a number of people will be happy. I think Baker is going to publish a blog post in the SL Blog. We will see how that goes.

Linden Projects

You probably saw the announcement by now: #SL New Linden Lab Projects.

Simon announced it in the Server-Scripting Group. He made clear that those working the SL side of things have almost no idea what is going on in those projects.

Havok

Another Havok release is coming. Andrew and Falcom are going to be figuring out how to make that roll through the RC channels. As you may remember, different Havok versions are a big problem for objects crossing regions.

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