Current State of Mesh Clothes

The new Mesh Deformer Project Viewer seems to be working well. See the left column for a link to it. I’ve been playing with it in ADITI. I’m excited and seriously getting into finishing some of my models (clothes). I’m spending more time weighting and tweaking now that I think we know how the Deformer is going to work.

Problem Clothes

I will caution you that the Deformer is only in testing. It could change. But, I think it is pretty much as it will be at release time and I could be wrong. So, keep that in mind, if you plan to go crazy with mesh clothes making…

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Adult RP 2012 Postponed

Nikira Naimarc sent me a news release on the Adult Role Play 2012 event. It seems it is being postponed. While I think it could be an interesting event, those sponsoring and participating as the movers and shakers have to be excited too. There also has to be enough of them to pull off such an event.

Adult Roleplay 2012 Logo

Events like SL9B takes a bunch of work and money. It can be far too much work and money for one person. The more people involved the easier it becomes. That is sort of what is happening with the Adult RP 2012 event. There is also considerable financial risk. Event sponsors will want some assurance of a successful event that has a good possibility of returning their investment. Such assurance is hard to come by with first time events.

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New Lag Problem

In the forum and at Friday’s Server & Scripting User Group meeting the issue of sudden crippling lag came up. People are reporting regions with lots of free script time dropping to 0.3 Physics Frames per Second (FPS). One cannot move within the region nor can they TP out of the region. After a couple of minutes people are logged out of Second Life™.

Regions were events are occurring seem to get hit more often than other regions. It may be the high number of people. But, that may simply be their getting reported more often because people are around to notice. There are a few reports here and there in the forum from people asking about the problem. Those regions are not event regions nor do they always have a large number of avatars.

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Metareality Week 39

This week we get a new Metareality podcast titled: Disgruntled Frogs. This video is from Drax and I think discussed at 1:02:00.

 

[youtube 71QWxlr8lwg]

As always, this is a summary and my take on what I heard in the podcast. Any relationship between what I write and what was on the audio is likely just a coincidence. Enjoy.

01:10 – Yoz Linden has left or been laid off from Linden Lab. Nicest Linden Drax has met.

06:10 – Malcolm Dunne is new CFO.

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#SL News 3 Week 39

There was no CCIIUG meeting this week. I think that happened because of login problems on Tuesday.

Test Clothes

Oz Linden has received a couple of clothing items for testing the Mesh Deformer. We need more items submitted. To submit items check out the original request for test clothes is: Mesh Garments needed for testing deformer. If you know someone that is making mesh clothes, ask them to submit something.

If the Contribution Agreement is holding you back, you can put items for testing into the Market Place (L$0). If you choose to go that way, include the viewer version information of the viewer used to make the upload in the item description. (Help -> About…) Then send a link to Oz Linden.

These items need to be free so that other residents can get them and use them for their testing. The CA is required so that the Lab can hand out the test items. If you are handing them out, the CA is NOT needed.

Viewer 3.4.x

The current Linden release viewer 3.4.0 version does not seem to have the memory leak the Lab has been chasing down. It is unclear whether the 3.4.1 beta viewer has the leak or not. It’s crash rate is high. Oz Linden says they are having problems reproducing the crashes, meaning there is no a single thing that crashes the viewer. Without a step-by-step to a crash it makes it hard to track down the problem.

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Server Side Avatar Baking

In the Open Source User Group meeting Oz Linden provided an explanation of how the new avatar baking system will work and some of the ideas they have for implementing it. I’ve added in the description of how things work now to provide contrast. I’ve covered this topic before. But, there is new information here.

Baking… Image by: Edsel L @ Flickr

Oz Linden pointed out that a large part of the viewer side avatar baking process is done in the local computer’s video card. Since there are so many different cards, driver, and driver versions the result is inconsistent. By moving the process to the server side the results will be consistent.

As it is now, users with the exact same input (think clothes) can get difference results (look different in the same clothes). Once this moves to the server side, the same inputs will produce the same result.

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