New #SL Mesh Import Information

It seems Magus Freston has created a viewer patch for a problem with importing animations and weight painting rigged mesh data. He explains over on SLUniverse. A limitation of the attachment points in the LL character is that many of them have names with spaces, like “Left Pec”. Collada 1.4 doesn’t handle bone names with … Read more

Metareality Week 41

Another summary of a Metareality podcast. This week the title is: Build a Bridge, which is a sin from Patterns, Linde Lab’s new game. The summary is more of an index than I usually make. This is a fun podcast to listen to. 01:15 – Damien Fate – clowning around intro. 02:00 – Minecraft – … Read more

#SL Mesh Deformer Update Week 41

The Mesh Deformer is in testing. Oz Linden still needs more test clothes to test with. While the first part of the Deformer is complete, a second part is just getting started.

The Deformer as is works. I think pretty well. That ‘deforming’ part is being tested. But, a part that was added to the Deformer is the base shapes feature. Currently we can select two base shapes for the Deformer to start its calculations from. But, we could have more base shapes because choice is really what Karl added in.

Possible Prototype for Deformer Upload

The only shapes that exist right now are the default female and male. Where are we going to get more? By making and uploading them. But, we can’t do that right now. That upload thing is the part that is in development now.

Darien Caldwell is currently working on that project. The repository branch https://bitbucket.org/oz_linden/viewer-storm-1716 is what Darin is forking for a starting point.

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#SL News 2 Week 41

Viewer 3.4.x Problem

Oz Linden has given us some news on the crashing problem they have had with the Beta and Development viewer. The Lindens believe the current Beta viewer (3-4-1-265642) has the memory leak, or whatever, fixed. The crash rate is back to low rates.

For the techies, the problem had to do with how the cURL wrapper was threaded. The cURL thing has to do with computer network communication over networks. It is a programming library that makes it easier for programmers to implement communication protocols like HTTP and HTTPS. It helps with encrypting communications.

Wind Vectors Displayed – Red Lines

One more round of testing in the Beta viewer is in progress. Once completed the basic fix and changes will move to the main release viewer, likely next week (42).

It takes a couple of days of testing to collect enough data to make a determination on whether a fix is working or not. The current Beta Viewer was compiled on Saturday and released on Monday. If you have Auto-Update on, you got it before it was on the web site.

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#SL Testers Needed Oct 11

Oskar Linden posted in the SL Forum requesting help testing some network changes. I suspect this is related to the Sudden Lag I’ve been writing about. See: Networking Optimization Pile On Test – October 11th Linden Lab has made some changes to the way regions handle network traffic. We need your help to test. This … Read more

#SL News 1 Week 41

There was a roll to the main channel this week. It seems to have gone well. At least all the regions get a restart after 3 weeks or so. The package was the one running on the Blue Steel RC Channel. It is a minor update and should have no visible effect on the simulator behavior. This is a release needed to enable a coming release.

Server & Scripting UG Oct 2012

Magnum

Will get a new package. It will be the main channel code plus the changes to allow better use of the new hardware. Not knowing exactly what hardware the Lab is upgrading to… its hard to speculate on what the change may be. Presumably, if they are running Intel, they may be adding more threading features for the iCore series chips. If they run AMD, I have no clue.

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