Second Life and Oculus Rift

I and other in Second Life™ are waiting for the retail release of the Oculus Rift. Jo Yardley has an article on the Oculus Rift. Seems she is announcing they have an announcement about a coming announcement… See: Oculus announcement about the Rift Headset, it is coming. It is all about this video:

Release of the Rift headset is still planned for first quarter 2016. The video tells us nothing. All we see is the version of the hardware to be released. Jo has lots of information about the Rift in her article. 

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Second Life’s 32-Bit Viewers

The Lab and most other viewer authors are building 32-bit programs. We are seeing more people building 64-bit viewers. The Lab has yet to move that direction with their Second Life™ Viewer. The stats coming out of the Lab show that 64-bit versions are way more stable or in plain English; crash less often.

Lifeguard Kwai
Lifeguard Kwai by Bernard Broono, on Flickr

The game PlanetSide 2 is discontinuing support for 32-bit systems. Specifically their new version of the game will only run in a 64-bit operating system. Massively OP mentions it in their article: Planetside 2 Discontinues Support For 32-Bit Client. The game managers realize some people will be locked out of the game. From there stats it is ‘a very few people.’ Management presumably feels keeping up with technology is worth the cost of losing a small number of users. 

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Second Life: Intellectual Property Rights Poll

This morning I see Canary Beck is running a poll on IP-Rights and Second Life™. Add your input. The poll closes June 9th at noon SLT/PDT. That is tomorrow. Please let others know about the poll.

Share Your Views On Intellectual Property And Second Life In Time-Limited Survey. Her article leads to New World Notes where the 35± question survey is. Remember. It closes the 9th. Do it now.

Love doesn't ask why
Love doesn’t ask why by Kaelyn Alecto, on Flickr

I found a couple of questions ambiguous and a couple of others written such that they should have offered the choice: depends. But, I’ll wait to say anything more to avoid possibly biasing the poll.

Drop by and take the poll. It is mostly an easy 3-answer multiple-choice survey. I was through it in less than 5 minutes.

Second Life TPV News Week 23

Last week’s TPV user group had lite attendance. But, the meeting ran just over an hour. We got some new information about Second Life™ and a tiny bit on Project SANSAR (published separately).

Ready to roar
Ready to roar by Leonorah Beverly, on Flickr

You may also have noticed that Inara and I both are breaking the news coming from the TPV Dev’s meeting into multiple articles. That lets me get them out faster. You also don’t have to wade through long articles with parts of less or no interest to you.

Oz Linden was having trouble with the settings in the viewer he was using during the meeting. The Firestorm peeps were putting some good natured trash talk on him about being able to save settings. If you use Firestorm you know it has a save settings function. 

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Second Life: Chrome Embedded Framework Update

Linden Lab is apparently making lots of headway on putting CEF support in the Second Life™ Viewer. They will have a project viewer out ‘real soon’. The Lab will need someone in the Linux community to step up and move that new code into the Linux viewer. If not, the Linden Linux viewer will go way out of date.

Chrome Girl
Chrome Girl by Stuart Williams, on Flickr

I think this will be an awesome change in the viewer. WebKit is used now and it is a bit of an orphan.

This will allow developers to use more HTML5 to develop panels in the viewer. It will also affect many parts of the viewer. There are also possibilities for what can be done server side.

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Second Life: Calling Card Bugs

Linden Lab has found and is in the process of fixing Calling Card (CC) bugs in Second Life™. Recent work has found some CC problems affecting performance. One fix LL will likely put in is a feature to remove duplicate CC’s.

_Second Life__091
_Second Life__091 by Jo Yardley, on Flickr

Having a CC triggers lookups at login and other times during a secession. With some people having 50k calling cards that puts a heavy load on viewer and server. An older but common tip for improving viewer performance is deleting all your Calling Cards. If you are not using them, there is no point having your viewer doing the work to update CC status for those avatars. 

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