#SL Clouds, Grey, and Blurry Avatars

We seem to be getting another round of poorly rezzing avatars. The particle cloud avatars we know about. That is often a connection issue. I write my fix-it article Avatar Render Problems: Ghost Cloud Smoke Ball Ruth in September 2010. But, something new is up.

The Problem - Extended Bake Fail

Blurry Avatars

For several weeks I have noticed when changing clothes I get a blurry avatar. My skin and clothes start blurry after a change, then rez nice and crisp once, then go blurry again and never seem to finish rezzing.  They stay blurry.

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Linden Layoffs?

I see on Tateru’s and Inara’s blogs and in loads of Plurks that Esbee and Charlar are leaving the Lab. I’m bummed. As of yesterday Charlar was proceeding with Advanced Creator Tools. I got my join notice to the new group. Welcome Thursday,01 Mar 2012 16:05:28 GMT This group’s purpose is to provide a channel … Read more

Phoenix Firestorm Hour

Well after all the tech problems at the Phoenix Hour, now the Phoenix Firestorm Hour, I finally got to see the video of the meeting. I’ll paraphrase it here. As usual I’ll provide time marks so you can listen to the parts that interest you. I try to be accurate, but I have biases and preconceptions so I can hear things differently than they are intended. So, you’ll find the video at: New Linden Lab Policy.

Phoenix Firestorm Hour

I’ll point out here that the paraphrasing I have here is 5,000+ words. The meeting was an hour and 45 minutes not counting time out for crashes and region restarts and the 40 minute delay in starting. If I had stuck it out from my early arrival to the end I would have had more than 3 hours in the meeting. I really think some of the changes talked about here are FAR less important than the fact they regions didn’t stay up.

If you’re in a hurry, there are 250 words at the end that pretty much sum things up.

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Oz Answers TPV Policy Questions

Innula Zenovka post a link on SLUniverse to an Question and Answers page where Oz Linden answered residents questions about the new TPV Policy. Cummere Mayo start the thread here.

See: Questions about new TPV policy. (Questions only please.)

The most controlversal and misunderstood part of the policy is the idea of what is meant by SHARED EXPERIENCE. So, the number one question is: What is meant by shared experience?

The pertinent part of Oz’s answer is:

A shared experience change is one that modifies the definition of the elements that make up the virtual world, or how they behave, in such a way that users on other viewers don’t experience the same virtual reality.

This rule does not affect changes to rendering, user interface, or the controls a viewer offers for interacting with the world.

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#SL Viewer Policy Follow Up

A part of the Server/Sim/Scripting User Group meeting was taken up with discussion of the viewer policy changes. It seems some of the changes have been in the works for some time. Now that they are on the verge of being implemented the Lab made the public announcement.

Viewer Identification Tags

Tankmaster Finesmith said, “So, as one of the [Firestorm] TPV devs, we’ve know for a few months now that LL has wanted to brake the viewer tags. Today [Friday] we got word that LL will be braking them next week.”

So, Jessica is right, the viewer type ID tags will be turned off next Tuesday and Wednesday. Presumably the code to do that has already made it through QA process.

Simon Linden was the meeting chairperson or facilitor and I’ll quote him several times so I think this statement is important as a framework. He said, “…I’d like to preemptively explain that I’m a coder working on the server, so I’ve mostly been out of this loop. I’m not a lawyer, from marketing or product, etc. etc.” I suppose that means we need to keep what he says in some sort of perspective.

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#SL #SecondLife Outages

[POSTED 1:41PM PST, 16 February 2012] We are experiencing an outage which may have caused some Residents to be logged out of Second Life.  Some regions will also be unavailable. Secondlife.com, the Marketplace and our support services for tickets and live chat are also unavailable.  We are working on the outage and will update this … Read more