LoD is Level of Detail. It is a term used in 3D modeling to improve performance by reducing the amount of data that has to be rendered. In Second Life™ it seems to be poorly understood and ignored by many. The result is a poorly performing Second Life. This video shows the major problems.
I did not intend to belittle anyone with the video. But, having a ton of poorly rendering mash in a region gave me the extreme example I needed.
Some of Mad Pea’s builds are absolutely gorgeous. But, with a little bit more work they would not have had the LoD failings I was seeing. It may also be that they intended to have the various victims’ business cards be hard to find and they used LoD to make it even harder. I doubt it, but may be…


