Second Life’s Paradise Lost

If you haven’t heard… Paradise Lost is an artistic performance of Adam and Eve’s ejection from the Garden of Eden. It has been made into a movie, machinima. Canary Beck and Harvey Crabsticks are the movers and shakers behind the production and  Forren Ashford is the machinimist.

Huckleberry Hax has a good review of the movie and covers some of the back story. Check it out here: Paradise Lost: The Movie.

The news is there is a premier presentation of the movie this Friday, Sept 18 @ 4PM (presumably SLT) and it releases the 19th. Watching a machinima in Second Life™ may not seem that interesting. But, the production is about more than acting before a camera to present a movie. The use of sets, animation, and audience participation via RLV made it a unique experience in SL. The recording of the production into a movie is no less ambitious. Hax suspects the movie may make a new benchmark for SL machinima.

Basilique’s Performing Arts Company is the organization used to create the production and has its home in the region named Basilique (SLURL). Their blog is here. For Basilique news see: Regional news. For a calendar of events see: Basilique Events Calendar.

4 ways to watch Paradise Lost – The Movie – Limited seating. First come…

Second Life Bits Week 38

RSS Feed Change

I am not up on what is happening here. But, Oz Linden said something about upgrading the Linden systems to RSS2, from the RSS1 they are running now. RSS is: Rich Site Summary. Which is a format for delivering regularly changing web content. Feedly reads the RSS feed from web sites to do its thing.

So, I expect this to be a change to the Linden web sites. Newer is better. Right?

310 - Primrose softblue
310 – Primrose softblue

SnapShot Panel Revisions

Many weeks ago we got a new Snapshot panel. The panel was designed by NiranV and has been revised by him again. The revision is being built into the SL Viewer now. There is some problem with the underlying Freeze Frame feature. Once that is resolved we will see the change appear in an RC Viewer. 

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Second Life Inventory Update Week 37+

As previously pointed out, this Friday (9/11 – week 37) was the Third Party Developer’s meeting. There is enough news from that one meeting to fill several posts. So, I broke them up. This is the second one coming from that meeting.

Embracing Autumn
Embracing Autumn

Inventory Changes

Aura Linden has been making Second Life™ inventory much more robust. Over the past year as parts of the SL system have been upgraded other parts have revealed their weaknesses. Months ago the inventory system was updated, AISv3. The upgrade added new code to the servers and viewers. 

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Second Life Bright Canopy Update

Inara has a good summary of what has happened and what is going on with Bright Canopy, the SL Go replacement. The TL:DR is simple. User behavior was not what the Bright Canopy peeps expected. The change from expected behavior drove up backend costs of the service. They were losing money and things had to change. Thus the service shut down.

See: Bright Canopy update

rho
rho

Basically, no one other than Amazon is making money from this project. If they cannot figure out how to turn that around, expect the doors to close.

There is a future in being able to stream high end games. With VR coming there will likely be more demand for the service. The challenges and/or symbiosis come from Intel, who is working to add more graphics power to their CPU, Apple and others wanting to challenge the NetFlix style streaming services and add gaming, those battling to take over cable and satellite delivery services, and others that want to add gaming as a facet of their entertainment services.

My point is there is industry interest in what Bright Canopy is doing. There may eventually be some way to deliver a SL/Sansar experience to lesser powered hardware.  But, as fast as hardware is developing/advancing the need deceases each year. That makes it hard to predict whether Bright Canopy will find an economic model that fits enough people’s needs for their service to remain viable. It is life and death for them, so the motivation is there. At some point the hardware and tech they need will be cheap enough, it is just a matter of timing.

Second Life: How Old is Bare Rose?

If you have never been shopping at Bare Rose, you have missed out on a classic shopping experience of Second Life™. I think everyone should go at least once.

Bare Rose Oct 2014 - Something for Everyone
Bare Rose Oct 2014 – Something for Everyone

Ciaran Laval has an article up on Bare Rose turning 10. That is old  in SL years. (6 SL Days = 1 RL day – 4 hour days in SL) Something like 60 years… well… that is one way to look at it.

See: Bare Rose Celebrates Its 10th Birthday With Story Based Hunt. This is more adventure than simple hunt.