Second Life VR Door Closed?

No Oculus Rift
No Oculus Rift

Oz Linden has spoken. See Oculus Rift – CV1 Support.

 ‎2016-07-07 12:14 PM

Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page.

By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen.

We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.

We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we’re creating Project Sansar a new, separate platform optimized for VR).

We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.

Jo Yardley caught the post and published it on her site. Many of us are disappointed. But… 

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How is Avatar Complexity Doing?

More and more viewers are adopting the latest Linden additions to the viewer. The RLViewer just added the Avatar Complexity feature. So, more and more people are noticing the pop up messages generated by the Avatar Complexity feature. Merchants are starting to respond to the feature also. I suspect for now that concern is anticipatory rather than reactive.

Never Stop Dreaming.
Never Stop Dreaming

I have always suspected the majority of Second Life™ users have a level of concern about the amount of lag they add to the system and take some steps to reduce it. Of course most of us want to avoid lag. A few entitlement types put off on the Lab. But, I think that is a small percentage. 

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Seraphim HUD

Strawberry Singh has recently released a video on the Seraphim HUD and website. If you are into Second Life shopping and like to catch the shopping events you want this HUD.

If you are a merchant participating in events you are going to want to figure out how to get your event added into the HUD. Jump to the SeraphimSL website. I was curious how they find out about all these events. 

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Second Life Viewer Update 2016 w23

Last night I wrote my update for servers and viewers for week #23 and scheduled it for 6AM this morning. This morning at 7 AM I find new viewers on the RC and Project Viewers page.

Sea-sight
Sea-sight

New Project Viewers

Second Life Project VLC Media Plugin Viewer version 4.0.6.316087 – This viewer completely removes the need for QuickTime… well, maybe more accurately… removes the code that tried to run an Apple abandoned and broken QuickTime. 

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Second Life Project Bento 2016-w21

Here is the video of the Project Bento user group meeting. There is a POST meeting video that I am working on. It has good information. Cathy Foil was answering questions from her experience with Bento from building MayaStar Bento support.

Dan Linden, at the Server Beta UG, elaborated a bit about project Bento going live SOON, saying, “And by live, I mean the server component that will allow the upload of Bento meshes animations that have additional bones. The Bento Release viewer is still a ways off. You’ll need a Bento Project Viewer to see Bento content for now.” 

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