You may or may not have noticed that the world map has some problems. Depending on what region you search for it may or may not show up and may not show a map tile (image).
Missing Map Strips
The image shows Sunny Point failing to rez an image of the region. If you jump out of the viewer and try to find the region in http://maps.secondlife.com/, you will find it does not come up at all.
Griefing is an ongoing problem in Second Life™. I am seeing a new round of user complaints regarding griefing. Most of the recent complaints I’ve seen involve free sandboxes. The most recent notable example is VooDoo’s complaint that I mention in: #SL Adult Content Problems.
It is pointed out that Linden owned sandbox regions in the LEA Project are user moderated. Allowing users to moderate regions has possibilities. The use of user-moderators also has special problems. Darrius Gothy wrote a really good article on those problems back in 2011… (sounds like my grand dad). See: Griefing: User Sponsored Enforcement Groups.
Some interesting things are happening. The Server Beta User Group met Thursday in Morris, ADITI. This was Oskar Linden’s weekly meeting. Oskar is gone, it is fact. Maestro Linden is taking over the meeting… or may be Coyot Linden. I’m not sure it has been decided. But, it is the intention to keep the meetings going. Also the Deploy threads in the forum will continue.
First Server Beta w/o Oskar 11/8/2012
I think it looks like Maestro Linden will run the meetings. Maestro hopes to get more developers from the server project attending the meeting. There are a number of server enhancements and features moving forward. We hear very little about them. Getting more developers involved may give us more information.
In News 1 I covered the roll out packages, so I won’t repeat that information.
They have found a new crasher bug in the code running in Magnum. Maestro says they have already found a fix for that problem.
It seems this rumor is more fact than rumor. I think it is a tragedy. Oskar has been one of the more communicative Lindens. So, what hard evidence do we have? The best I have seen is from Jessica Lyon, the lead in the Firefox Development Team. While I often disagree with her take on facts, … Read more
The Tuesday roll out to the main channel has been postponed to Wednesday. Wednesday’s Release Candidate roll outs have been postponed to Thursday. This delay is from some backside problems.
Main Channel
As expected the main channel is getting the package running on Blue Steel & Magnum. This is what they call a backend infrastructure change. We won’t see any changes in operation, unless it breaks something.
Mesh Alpha Rendering Problem – See Invisaprim Below
Blue Steel
This is getting an upgrade of the code now running on Le Tigre… I’m not sure whether this is supposed to mean Blue Steel and Le Tigre will run the same code or not. Until the detail release notes come out I won’t know.
This channel may get the server fixes that are hoped to fix some of the Sudden Massive Lag problem event managers are seeing. BUG-355
I’ve been distracted on weekends, so I’m just getting to writing up the last of the news from last week (43). There is no great news, but there are some interesting things.
Large Group Edit
The code for this change rolled out Wednesday. It had problems and was rolled back the same day. It is however currently running on the Snack Release Candidate Channel. You can get the details of that in: Second Life Large Groups Edit Week 43.
Server Scripting Meeting Oct. 2012
Part of the reason for getting this change up and running is to get it where Third Party Viewer Developers can test their viewers against the new server code. To use the new Group Editing code on the server viewers need to change the viewer code. Getting the code on a release channels allows TPV Dev’s to get their QA people and Beta testers involved.
The Problem
The package with the Large Group Edit code had a problem with the llSenor() function. It stopped returning a sorted list of objects. The sort is on distance. Not being able to figure out what is close or far meant breedables were not able to find food or each other… you know… to breed… The lack of loving was tragic.
The problem has been fixed. So, this week (44) we should see it move into one of the main release candidate channels.