Mesh Addicts Explains Bento

Daria of Mesh Body Addicts blog has a video explaining Bento. It is great for the person that is just interested in knowing enough to understand what it is about and what the difference between the classic skeleton we have not and the new Bento Skeleton,

Daria promises to provide more information in a future animation.

The people working with mesh clothes will notice Daria’s ideas about collision bones is a bit off, not as precise as one would need for a tutorial. But, for a light weight explanation she is accurate.

Awesome. Thanks.

Second Life: Bento Update 2016 w46

RL has kept me away from recent meetings I wanted to attend. The Bento meeting being the more interesting one in my mind. Fortunately Inara Pey made it to the Bento meeting. See: Project Bento User Group update 34 with audio.

Countryside 3
Countryside 3

Word from the meeting is the recent Project Bento viewer release fixes some of the tenacious problems. It adds a Reset Skeleton and Animation selection in addition to just the Reset Skeleton into the avatar’s right-click drop down menu. This is an attempt to handle most of the problems a few older animations have when run on a Project Bento viewer without changing how Project Bento’s animations handle bone/joint position. Think compromise. 

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Bento News w/44

Strawberry Singh has a video out on the Catwa mesh head. It covers the features of the mesh head very well. Her article, Catwa Catya Bento Mesh Head, provides more detail. Some of the minor problems with the head are touched on. Most impressive are the facial expressions (TM 12:00).

The last half of the video is showing the sliders at work.

Bento is still in Beta and a release candidate viewer is required to see Bento mesh items correctly. So, I think it is still too early to be buy Bento products. The designers have things yet to figure out, problems to find, and labeling to establish.

Second Life: Do I pop out of this dress?

I am disappointed when I find a dress I like and there is no demo available. My buying habits are simple. If a clothing item costs more than L$50 and has no demo, I won’t buy it. I probably won’t buy any dress or blouse that costs less than L$50. If I violate those limits I find I am disappointed about 9 out of 10 times.

So, what do I do with those demos? Here is a video showing my basic process. Dress makers should consider this process. I use it when I test demos and when I make clothes. I figure stuff I make has to pass these tests. So, stuff I buy should pass them too.

The first dress is tight fitting camisole ‘sheath’ and has a sizable leg slit. It is tight fitting and that makes poke through VERY likely.

The dress works well with the upper body (TM: 0:30). It is possible to peak in and see a nipple. But, one has to work to get a peak. That works for me. I don’t want to be flashing everyone when just standing. But, if he is all that interested…

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Second Life: Bento Hands – Vista Beta Out

Most animators attending the Bento UG meeting have been working with animating mesh heads and wings. But, the bones in the hands finalized some time ago. So, it is a little odd that we haven’t seen anyone do something with the hands. Now we have:

Vista Animations has a demo of what they have done with the hands.

They say they are going to release a beta version of the hand-animations ‘soon’. Well, that was a week ago. It’s out now. Link below.

It is then we will see the complications of keeping classic, mesh, pre-Bento, and post-Bento animations straight.

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