Second Life: Project Bento Update 2016 w/35

There was no Project user group meeting this week. Some of the users showed up and there was some discussion. Not much of substance was related while I was there, about 30 minutes. Also, no one was using voice. Conversations were in local chat.

Since there was no voice used I sped up the video by 100% (x2). I also added some of the Server Scripting user group meeting. It too is in local chat without voice… x2.

It is looking like several people expect Project Bento to go into RC status this month. I expect the project to stay in RC status for longer than most candidates do. We have to wait for AvaStar and MaysStar and possibly MaxStar (?) to stabilize, people to learn to use them, start uploading animations, and reporting bugs.

Once the project has an RC my interest jumps up. I’m not a good enough animator to deal with the mechanics of how it works and be helpful. My ‘why does it…’ questions with ‘because you did or didn’t…’ answers would slow things down.

Second Life: Animation Tool – Free

Tapple Gao is providing a free tool for those doing movement animations, e.g., walking. You’ll find a copy in the marketplace here: Walking and Turning Test Treadmill. It is free.

Animation Tool
Animation Tool

The idea for the tool was to provide a way to eliminate skate from animations you create. With some walking and running animations my avatar appears to skate across the floor/ground.

With this tool you can play the animation, as opposed to wearing and having to ‘move’ to play it, stand in place, start the treadmill, and see if your feet and the treadmill are in sync. If not you’ll need to adjust the time scale of your animation.

Handy.

I’m  into math. So, I think it would be nice to have a control that would let me speed up or slow down the treadmill by a known percentage. While there aren’t any buttons for that. Apparently I could do that via the chat interface.

By knowing how much to speed up or slow down my animation I would be able to eliminate a lot of trial and error testing.

Project Bento Update Video 2016 w32

This is an interesting update on the current bugs and progress on the head bones. Matrice Laville, the programmer for AvaStar speaks about several issues.

One of the people working with Bento is totally frustrated. She provides us a textbook case of victimization and projection. Wow. She is having problems with the Bento Collada file in the SL Wiki dated Aug 6th. Even after several people downloaded and checked the file during the meeting then told her the file was complete but had bone position issues, which were talked about earlier, she couldn’t hear them. 

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