I came across a link to this article in the SL Forum: NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains. That means if you are getting 20 FPS you should jump to 300 FPS.
The long version is the video and it is way techy:
[youtube -bCeNzgiJ8I]
So, what are they saying? Loosely… They are creating sides of the render process that are not locked together. This means the CPU and GPU are mostly never waiting on each other. As it is now, single note pads (large blocks of memory} are being cleared, being drawn to by a single process to build up images, then used, and erased with the process starting over. Multiple processes need multiple note pads. The next process can’t use the resources until the preceding processes release the resources/note pads. The memory that makes up the note pads has to be moved around. Continue reading