Whiskey Monday’s Art iRL

Several blogs have covered the art of Whiskey Monday. See the following articles for information on who Whiskey Monday is and some of her art.

Obviously I like Whiskey’s art. You can see it on her web: WhiskeyMonday.com, and Flickr.

Whiskey Monday

The notable change is Whiskey is now selling RL prints, giclee, of her Second Life™ art. Giclee is a high end printing process used for fine art. It is expensive, but it lasts. When one cannot afford original art, a giclee is the next best thing.

You can find the art for sale at Fine Art America. Getting the source for giclee printing is a bit of work. So, not all of Whiskey’s art is on Fine Art America. If you find something on Flickr, you can ask that it be uploaded.

Good luck Whiskey.

 

 

 

Content Creation Improvement Week 33

The Content Creation Improvement User Group (CCIUG) has been discussing redesign of the Build Panel. Geenz Spad has been bugging me to get people interested in redesign of the panel. I’ve been like, “OMG! This is boring…” Now with the announcement of a materials system project, I understand his motivation. See: Second Life Materials System Announced.

Idea for New Build Panel – Enlarge

To implement the materials system will require design changes to the Build Panel. Whether anyone likes the idea or not the panel is going to change. So, you can either participate in the design process or not. HOWEVER… for all the clueless people that can’t handle change or cope with frustration and fill the forums with rants without participating in the process, remember. We will be pointing to this point in the design process to mock you. :p

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#SL Content Improvement Week 31

Morph Targets and the Mesh Deformer seem to be main topics of interest for this meeting. Neither were on the agenda. We have gone a couple of weeks with no news on the Deformer. Maybe we will hear something from Karl via Metareality’s podcast Thursday.

While Morph Targets and Redpoly’s Collision Bone process are of interest, I don’t see where there is any news about either this week. People have shown up at the Nyx’s Content Creation group and Geenz’s Content Improvement groups asking, but there is no new information. People tend to take that as no progress. It may not mean that, but those doing work on the projects are not being communicative.

Missing Transcripts

If you have been using the wiki, you may have noticed that a problem caused the Lab to restore the wiki from a backup. Several hours of editing were lost. In that loss are some meeting transcripts. The Content Improvement Group has replaced their lost transcripts. So, if you were wondering…

MAINTENANCE – On 2012-7-25 at 17:45 PST we rolled the wiki back 26 hours to the state as of 2012-7-24 15:30 PST. We apologize for any inconvenience.

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Content Creation Improvement User Group Week 29

For short I will refer to the group as CCIIUG or, for me, CIG. This week the meeting touched on Cloth Simulation and discussed more about Morph Targets.

Content Improvement Group

For the first 3 meetings the agenda has been overflowing. The topics also require considerable discussion. So, we have yet to make it completely through an agenda in a single meeting. Attendance has been 20 to 30 people.

Part of the idea is to discuss JIRA items that content creators need fixed. Supposedly the first 15 minutes will be devoted to JIRA items. Asking if anyone has a JIRA to bring up tends to result in a ‘deer in the headlights’ reaction. Eventually we may learn to deal with it.

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Content Improvement Week 28

The second meeting of the new Content Improvement Group (CIG) was this week. The group has not yet been added to the SL User Groups list. You’ll find it in the SL Wiki as: Content Improvement.

Content Improvement Group

Geenz Spad is known in viewer development circles. Geenz facilitates the CIG meeting. With a viewer development background it is probably not surprising that the first topic of discussion was outstanding JIRA items. It isn’t THAT boring…

Using the Linden Lab™ viewers, both main release and development, I kept crashing. I finally switched to the Exodus Development version and managed to stay connected (Exodus is fast). What a pain having to relog 3 times.

The highlights from the meeting follow. There is more on the Deformer debates.

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