Astra Viewer 1.6.0.2 Download Review

I haven’t kept up with the Astra Viewer nor do I know much about it. I did a review of the viewer in March of this year. (OpenSim Astra Viewer Review). I saw in my net reading that Astra Viewer has mesh render ability. Hmmmm. Maybe it is worth an update.

If you don’t know, the viewer is targeted at Aurora-Sim and OpenSim. It is said to work with Second Life too. I haven’t tried it in SL.

Astra Viewer
Yellow Arrow Points to Mesh Object

Finding It

A quick search of my blog reveals the download link, oops it’s broken. So, I back off the URL to the just the web site… Oh! It gone too. Dang. A Google search for the viewer download takes me into the Google Code repositories and shows a number of Astra Viewer download sites… ummm well… some of those are AstroViewer.

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Bits and Pieces Week 44

Teleport Problems

More people are having problems teleporting and see the message about Granting Capabilities. One can usually get around the problem by using the World Map. Re-logging can sometimes clear the problem. Others feel it is the region one is in needing a restart.

New Destination Guide

The new 3.2.2 Development Viewer (244260) pops the Destination Guide Bar open after login. This makes it much nicer and easier to use.

Destination Guide

This development viewer is slow. I get 4 to 6 FPS in my cottage. Ping is horrible, 600+ms. A quick change to Dolphin Viewer 3 didn’t fix the FPS problem but did cut the ping in half. The region was good, Time Dilation 1.00 and Physics 45 FPS.

SL News – Boring

In general the Lab is working on its secret projects and performance improvements. Also, we are entering the holiday season for the Lab’s staff, which means no big projects or changes start. All combined that makes for little interesting news.

Great Insights

On Loki and the Goonies, Loki has posted an insightful article on Second Life gaming. You may have seen and even played his Evil Giant Worm Massacre. In true entrepreneurial style Loki is looking to provide a service and have it support his effort. The money to pay tier has to come from somewhere.

Evil Worm Massacre

Destination Guide

The Destination Guide is helping Second Life users in many ways. For merchants it attracts shoppers. For clubs it helps bring patrons. For game developers like Loki it brings new players. For the typical resident it provides a way to find interesting places.

Loki points out what is needed to make the Destination Guide a tool for all levels and types of users.

One of Second Life’s biggest problems is revealing the extent of Second Life and its massive content.

Loki has what I think are great ideas for improving the Destination Guide and Second Life.

#SL Market Place Problems

Market Place Problems

Those of us marketing items in the SL Market Place web site are having new problems. I saw where one merchant was suddenly finding a number of their items were ‘Unavailable’. This usually means a problem with one’s Magic Box. But, their box seemed to be working. I decided to check mine.

WEB-4152

WEB-4152 – Fewer listings are shown per page than my pagination settings should display, is a JIRA issue my Merchant’s Dashboard warned me about today. I don’t log into my Market Place Dashboard often. I am hoping some staff will get replaced and someone will come in and fix the Market Place.

I have my Inventory set to show 10 items. The list contains 8 items. Changing to 25 items I see 20 items displayed. I have 25 items.

However, if you click from page to page, you do see all your items. Items are NOT skipped. They just push to the next page. I wonder how complicated this feature can possibly be. Lists like this are a click in Dreamweaver.

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#SL’s New Attachment Points

Additional attachment points are always handy. We are apparently getting two more.

Neck

Those of us working with rigged mesh to make avatar bodies and clothes can see the neck bone in the skeleton. Even before a large number of people started looking at the skeleton and asking why can’t we attach things there, people were asking for a neck attachment point.

New Neck Attachment Point

If you are wondering how people knew about it… animators knew about it because the ‘neck bone’  can be controlled in an animation.

Now the neck attachment point is in testing in the Development Viewer. See  JIRA STORM-1672. Previously labeled VWR-26120. If you like the idea, vote for it by clicking WATCH.

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