Drama: Community Portals for Second Life 2

Hamlet pointed to my article: Ebbe Altberg Interview in his article SL 2 to Launch Without Shared First-Time User Experience. He took an idea in my writing much farther than I did. His quote from my article:

For SL2 they are developing toward user created experiences and will thus bypass a uniform path for all new users. So, the concept of a single entry door for SL will vanish. The Lab will provide retention data to experience owners. They will let designers compare their experience retention to other experiences, designs, methods, and retention rates. With solid objective data flowing back to the designers, it may be possible to find the magic combination.

It seems he and others took this to mean there would only be entry to SL2 via community portals. I never it took what Ebbe said to mean that. But, obviously others inferred that was what I implied. 

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Blender Tricks & Developer Notes

5 Little Known Tricks in Blender’s Outliner

This is an interesting tutorial on using the Blender outliner. See 5 Tricks for the original post.

Blender Developer Notes

Blender developers meet to discuss which directions to take Blender and which features to prioritize and schedule for release with the next version. For us we get a glimpse of what may be coming to make our modeling lives easier.

See the latest notes here: Developer Meeting Notes: October 12, 2014.

We do learn there may be a Blender 2.72a release this week to fix a couple of bugs that made it through all the testing.

In a couple of weeks we will learn what they have decided to include for release 2.73. One possibility is Stereo 3D… I wonder if that means Oculus type 3D… wouldn’t that be a rush?

There are side projects that apparently are not part of the main development thread. That lets them stay outside the scheduling, I suppose. They are added when they are done. One of those is refactoring Materials Nodes for better multi-threaded operation. That should speed up our bake times for complex items.