I think most Second LifeTM modelers are looking for ways to reduce polygon count and still have good deformation for animations. his tip should help.
I think most Second LifeTM modelers are looking for ways to reduce polygon count and still have good deformation for animations. his tip should help.
Pingback: Blender Modeling Topology Tip | Nalates’ Things & StuffNalates’ Things & Stuff | Windlight Magazine