Oculus Rift Market Traction?

Is Oculus capturing the VR market? No, but may be. A good analysis is at Road to VR: Rift Sale Eases Buyer’s #1 Concern, But All-in Cost Still Hinders Mainstream Traction.

[vrview img=”https://farm3.staticflickr.com/2254/32524369200_5c3ffe5e20_o_d.png” ]

The TL:DR

Simplified, the big road block to mass acceptance is PRICE. The next biggest obstacle is Content Quality.

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New VR Headset US$79

Google is releasing a $79 headset named Daydream. Road to VR has an article on the headset.

https://www.youtube.com/watch?v=rLLAA4ENIP4

The headset uses a phone, not included. But, the phone has to be Daydream Certified. I’m not sure exactly what that means and I didn’t dee anyone explaining it. The most they say in the way of an explanation is: the Daydream headset works exclusively with Android’s integrated VR support

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Infinite VR Corridor – Really!?!

Road to VR has an article and video up on how to fake an infinitely long corridor in VR. Some people have found a way to give the impression of walking in a straight line while actually walking in a circle.

This is pretty awesome. But, it also shows that VR developers have realized there is a space problem for VR. What they have requires a room bigger than 7m (20ft) x 5m (15ft). This is typical ‘small’ master bedroom size in America. 

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