Second Life Technology Updates: September 2025 – Revised

A reader, rhet0rica, noted that much of the previous September report was fake. Seems fake news is everywhere. But rhet0rica caught it. I went looking to see what happened. An interesting conversation followed with Grok about why it gave me a load of BS. I may write about that later.

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Below is an actual comprehensive summary of Second Life™ technology updates, new features, and releases for September 2025, covering official Second Life (SL) platform changes, viewer updates (both official and third-party), and related tech announcements. The summary is based on verified information from the specified sources, filtered strictly to the period of September 1–30, 2025, and excludes non-tech topics like events or community news. The report is organized by major update categories. Notice the references: [web:1] and similar. These now actually do point to the subject discussed.

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Second Life™ Technology Update Summary: September 2025

This month’s summary covers “Second Life™ (SL)” technology updates, new features, and releases from September 1, 2025, to September 30, 2025, focusing on official platform changes, viewer updates (official and third-party), and grid/performance improvements. Information is synthesized from official Second Life sources, third-party blogs, and relevant X posts, prioritizing factual details on announcements, rollouts, bug fixes, and integrations.

I am using Grok to collect and organize the information. Then I tweak and add to the text. Hopefully making it a bit more understandable.

Official SL Platform Updates

“September 3, 2025: PBR Materials Enhancements” – Linden Lab rolled out updates to their “Physically Based Rendering (PBR)” system, improving texture rendering for reflective surfaces and dynamic lighting. This update enhances visual fidelity in regions supporting PBR, addressing user feedback on performance lag [web:1](https://community.secondlife.com/news/tools-and-technology/).

There is an SL oddity apparently in all viewers. When capturing images, we residents call it photography, reflections are lost in the captured images unless the image and screen resolution are the same. I have not yet updated my monitor. So, I run at 1920x1080px. If I capture a higher rez image, usually 3000x1576px, the reflections are gone. ☹

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Coming Updates to Second Life 2020

We haven’t been getting much news from the Lindens on what’s up with SL. That is part of the reason I semi-retired from blogging. Now I just post when I have something interesting… interesting to me at least.

The recent Lab Gab (Episode #14 – Feb 21) video gives one of the better updates I heard in some time.

Lab Gab #14 Feb 2020

In it Ebbe and Grumpty are telling us about what is coming. The TL:DR… well… R=Watch in this case. Basically, 2020 and probably into 2021 the Lab will be focused on UPLIFT, the move to the cloud. Parts have already moved and those moves have given Lindens great expectations for how well SL is going to run in the cloud.

The feature add-ons we know about are being completed, EEP, name changes, new Premium Pluuuus… or however Grumpty pronounces it, and some other things will soon be completed. Soon is a couple of months for some things.

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There is a Firestorm Release Coming…

At some point in time there will be a new release of the Firestorm Viewer. It is over due by about 3 months. The team’s stated goal is a release every 3rd month. In practice it is working out to about one every 6 months.

There are some significant changes coming to viewers. You likely know about EEP, which will likely eventually replace the enhanced Windlight features in Firestorm. The team will likely figure out to have both EEP and Enhanced FS Windlight working together. Then in a later release remove the FS Windlight. The point being to allow those relying on FS Windlight to change over to EEP. But… I’m guessing.

" And It’s shaken me to stone "
” And It’s shaken me to stone “

Animesh is coming. The server side of that is figured out and looks to release in July. Its on the main grid in the RC channels. So, we’ll likely see it go to the main channels in week #27. BUT… the viewer side is a bit behind the server and likely to only appear as an RC viewer, project viewer now, toward the end of July.

For the Firestorm team this means they don’t have a final version of the viewer code to be working with. They are still likely having to deal with changing Animesh code that changes how Animesh renders.

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