Firestorm Viewer News Week 39

From last Friday’s Third Party viewer Dev’s meeting we learn the Firestorm Dev’s are looking at what will be in their next release. As it stands now the Mesh Importer changes are likely the latest they will include. Tentatively the Firestorm Viewer will go into feature lock Oct 18. Figure two to four weeks of testing then a viewer release. So, a good guess, operative word ‘guess’, is a new Firestorm Viewer in early to mid November, if things go as planned, which you can’t count on.

Bonfire - what I love in summer
Bonfire – what I love in summer

The last Firestorm release was mid August. The one before that in May. So, November is the target for the next release based on the team’s plan of making a release every 3 months. Seems they are staying pretty much on schedule.

Read more

Second Life Inventory Changes

From the Third Party Developer’s meeting we learn a bunch of inventory changes are ready to roll out to RC testing. But, they are waiting on the HTML HTTP* viewer, Azumarill. Once the viewer is out, soon, the HTML HTTP part of these changes can start rolling to the servers.

For her Light...
For her Light…

This is another significant change in technology. For users it will be mostly transparent. You aren’t going to have new features or buttons, at least as far as I know. You will have fewer problems and inventory operations will be more reliable and I suspect quicker. Less chance of losing inventory. 

Read more

Second Life Webkit Being Replaced By CEF – Update

Expect a Project Viewer version with Chromium Embedded Framework (CEF) this year and maybe this month, probably in October. Webkit is being replaced with Chromium Embedded Framework (CEF). This is a major change in viewer technology for Second Life™. It will catch the viewer up with the new tech being used in phones and across the web.

329 Feel freedom, what can be best?
329 Feel freedom, what can be best?

CEF is sort of the engine that makes video and animation possible in the web browsers. It used to be that Adobe’s Flash was the only way to add reliable video and animation to a web page. But, Adobe didn’t respond to Steve Job’s requests to support the iPhone, this was pre-iPhone release days. So, Apple moved ahead without Adobe. Now CEF type tech is replacing Flash in an HTML5 world. 

Read more

Second Life Viewer Updates from the TPD Meeting

This Friday a Third Party Developer’s meeting was held. This meeting has become the primary source of news for Second Life. We got some news this week. I’ll write up the viewer news first and other stuff in later articles. So, here is what is happening.

St. Pete
St. Pete

there were 24 people attending the meeting. I think 6 of those were Lindens, making it 18 residents. As I check out the video of the meeting, I see 22 people have watched the video of the meeting. 

Read more

Kokua Viewer Releases v2.9.14

This is a version that is ready for TESTING… more than being for daily use. The big change is the RLV fix up.

They are advising you to use this only on the Preview Grid until you are comfortable with it. That makes me a bit nervous.

In testing they want you to be sure about whether a problem is a ‘viewer’ problem or an RLV problem. You do that by seeing if you can replicate the problem in another RLV viewer. Then file the bug report in the appropriate place.

See: Kokua with RLV 2.9.14 is ready to test.

Alchemy Release 3.8.2

A new release of the Alchemy Viewer is out. The announcement is here: Alchemy Release 3.8.2.

Serenity At The Beach
Serenity At The Beach

The highlights of this version are:

  • OpenSimulator Support
  • Build tools improvements
  • Second Life 3.8.2 Base and library updates
  • Update to the Visual Studio 2015 toolchain for Windows
  • Support for up to 2 gigabytes of texture memory

New features:

  • Add a means of aligning materials to texture
  • Add Script Options from the Build>Scripts> menu to the right click>build> submenu
  • Hypergrid support/multigrid support
  • OpenSim Varregion support

There are some other improvements and bug fixes. Release Notes.