Second Life Viewer 2.3.0 Released

Today Linden Lab’s Jack Linden posted the new standard viewer is now version 2.3.0-214726. Logging on I find it is not yet mandatory for 2.2.0 users. Those using 1.23 and TPV’s will be able to continue using those viewers. However, because Display Names are part of this release how one uses the 3 input fields in older viewers is now an issue.

Installing

The download is really fast. The file is still 24mb and my connection has not changed, according to my speed tests, so the Lindens have done something different.

UPDATE
Many people are having a problem getting this version to run. To make sure it works, uninstall all your SL Viewers, Beta, Development, Projects, and previous SLV2 version. I don’t plan to ever use the 1.23 again so I removed it too. Manually remove all the SL Viewer related folders (local, roaming, and program files). Install 2.3.0 and then reinstall the Beta or any other SL Viewers you use and it should work.

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Second Life Viewer – Snowstorm Project Update

Snowstorm
Snowstorm Logo

If you follow this blog, you know every so often I update what is going on with the Snowstorm Project. This tells us what is happening with and coming to future versions of the viewers. I leave out the things I find boring. This update covers items from Nov. 8 to about now.

Mute – Block – User Interface Clean Up

Esbee Linden started a personal project to clean up the user interface and get things better organized and laid out. Lots of feedback was about the change from using ‘mute’ to ‘block’. It seems most IM services and other messaging systems use the term ‘block’ for stopping incoming chatter from an annoying source. It looks very much like Linden Lab will start using ‘block’.

STORM-31 is about implementing many of the interface changes. Add your feedback there. 

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Second Life in a Browser

Second Life Browser Based
Second Life Browser Based Viewer

The beta test of browser based Second Life is here. Also known as Project Skylight. New World Notes has an article; Second Life Launches Beta Web Browser Access Test Using Gaikai Cloud-Based Streaming. NWN points to a more complete write up here: Ch’know’s In Your Browser! The Linden Lab page promoting it is here: Browser Based Second Life.

Sign Up

If you hit the right link window you should NOT see a sign up request. You have no control over which window you get. If you sign up for an account you WILL be asked to pick a user name, password, and provide an email address. If you are asked, you have missed the Browser Based Path. You can stop and retry. Reload the page. Read through the rest of this article for the details and the process.

Update: A WORK-AROUND to reloading the page a billion times has been found. Once on the page paste in this URL:

javascript:window.popup_shown=false;$(‘#guide .failure’).hide();showSuccessPopup();

It does not look like URL, but it works. The brain to figure this out was Marv Martin.

If you sign up, your login information is emailed, but it is for sign up to the regular SL. This is a typical email confirmation type email with a link to click on and confirm you got their email. I used my Gmail account, which I thought may have been a mistake but wasn’t. You’ll see what I mean as you read on.

You should only be asked for an email address then immediately be dropped into SL. You should see something like the above image. The email you get will be a welcome and please join the ‘real’ SL promo. So, you can get by with a through-away email address and never need read the email.

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Imprudence Experimental Viewer 2010-11-13

Imprudence Viewer
Imprudence Viewer

The Imprudence team has a new Experimental Viewer version out, 11/13. They have announced this version has many significant changes. I’ll touch on those I think significant. You can get all the details here: Imprudence Experimental Release: 2010.11.13

Installing

I suggest you manually clear the cache after installing and before you attempt to run the viewer. Failing to manually clear the cache can drive the viewer to 100% CPU and Not Responding.

On Windows you MUST have QuickTime installed. 

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Second Life Scripting Update

LSLEditor
LSLEditor Scripting

Kelly Linden recently discussed the LSL and C# languages in SL scripting. The interesting parts I’ll cover. The transcript is here: Kelly Linden 2010-11-8

To understand what the issues are in regard to scripting, one needs to consider the larger software development world. LSL (Linden Scripting Language) was developed to meet a need the Lab had; to give novice programmers playing in SL a tool they could use. Many RL programmers have wanted a language other than LSL (Linden Scripting Language). The use of a more advanced language that is more common would allow more advanced scripting in SL. Professionals could program for SL without learning a new language.

The Lab has been considering and planning to add additional languages for some time. 

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Mesh Clothes

There is a good example of what can be done with mesh clothes in a thread on the SL Forum. Several pics of the AV in different poses. The Sitting poses show some of the challenges with short skirts. They are still much better than what we have now. See: http://blogs.secondlife.com/thread/46782 – Dead link 11/2012 – Sorry.