Second Life Group Edit Update Week 36

Baker Linden was at Friday’s Server-Scripting User Group meeting. He updated us on this week’s progress.

My news is that my group member changes will soon be deployed on ADITI. You’ll need a development viewer to test (on ADITI). You can find them here:

I’ll be posting in the JIRA (SVC-4968) on which regions this will be enabled (on ADITI).

There may be some issues during testing. When getting the member list of a large group, other info (group title, group info, etc.) may not properly load. This is an issue with the speed of ADITI’s  SQL server and shouldn’t occur once live on AGNI. To receive the rest of the data, wait for the member list to appear (this can be upwards of a few minutes), go back to the My Groups panel of the people floater and view the group profile again. The query will be cached this time, and the member list will appear quicker than it did before (depending on your connection speed). The rest of the information should be received this time.

If you find any problems while testing, please send me [Baker Linden] a message in-world (on AGNI) or email baker -at- lindenlab -dot- com.

This means we are getting close to having the update in a viewer for use on AGNI, the main grid. I think 4 to 6 weeks, but it may be sooner. When this rolls to the main channel older viewers not using the new group editing API code will be limited to editing groups equal to or less than 10,000 members.

I expect all Third Party Viewers to be adopting this code. I suspect the Phoenix viewer may be pushed into the ‘old’ viewer group and not get it. But, its awesome decedent: Firestorm, will certainly get the update.

Mesh Deformer Update 36

We have the new Mesh Deformer Project Viewer. The upload options for deformable mesh have changed. All deformable mesh items previous made are now obsolete. It seems the viewer will not deform mesh previously uploaded.

Runatai Linden Mesh Avatar – Way Cute

If you are one of the helpful people that uploaded test clothes for the Mesh Deformer project, you need to upload the items again. The upload will set the new avatar selector switch, which will make then usable for testing.

The original request for test clothes is: Mesh Garments needed for testing deformer.

The download location for the Second Life Mesh Deformer Project Viewer.

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#SL News Update 3 Week 36

Last Saturday Oskar Linden found SVC-8208 and the roll out plans for this week (36) changed. So, we missed a roll out to the main channel, which is old news now. This week things are regrouping and we are in hopes that the bandwidth fixes will make it to the main channel in week 37. I’ll know more later today (Friday), but I won’t get it on the blog until late Saturday.

Server Beta Group

Oskar was able to reproduce the error (8208) and get the crew started figuring it out and fixing it. Because the code deals with L$ the Lindens considered it serious enough not to proceed with a roll out.

Since Monday was a holiday in the US, Monday’s work and Tuesday’s testing all had to be crammed into Tuesday. We saw this code roll to the Magnum RC channel Wednesday.

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#SL JIRA Change Reactions

The big news sweeping the Second Life™ community is the change in the JIRA. It is not a popular change. I’ve been following the threads I can find to see the reaction. I’ve updating my previous post with new links. I’ll repeat them here.

[vimeo 49016161 400 240]

The video is comedy/satire. It well describes how many of us see the Lab’s JIRA change.

Threads

Innula Zenovka: Changes to the jira.. hiding bug reports? – SL Forum

NeoBokrug Elytis: Point gun at foot, pull trigger. [JIRA CHANGES] – Main thread at SLUniverse.

Botgirl Questi : Bugsy Linden Interview: The Real Story Behind the Jira Change – Comedy or… biting satire

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Oh CRAP! JIRA Change

I’ve known a JIRA update was coming. I did not expect what I saw this morning. It was also the main topic of discussion at Oz Linden’s Open Source user group and Andrews Server-Scripting UG. Alexa Linden was at OZ’s meeting to help answer questions. See the announcement: JIRA Update: Changes to The Bug Reporting Process.

If you are not a JIRA user you may think this is not going to have an effect on you. I think you will be wrong. I am not at all sure how the changes are going to work… or if they will work. But, it is a huge change in how bug reporting is handled throughout Second Life™. It also has a large number of effects on how we do things within Second Life, the forums and blogs. I am afraid this is not going to be a good thing. What I am sure of is; we are going to have to deal with it for some time.

Bug Reports

Reporting bugs is not easy. One does have to read the instructions and learn how to report problems so the information is useful. An effort has been made to make that easier. The problem is we can no longer browse bug reports to see if there is a duplicate. Now… that doesn’t sound like much of a problem. But, think about it.

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#SL Advanced Modeling Tips

3D modeling is sort of a new think in Second Life™. Now that 3DS, Blender, Maya, and SketchUp models can be imported we have a whole new realm of knowledge and learning to deal with. One of the tough areas is finding ways to handle the Level of Detail (LoD) aspects of modeling. LoD has a huge impact on Land Impact (LI) costs. So, we have lots of incentive to understand the concept.

3D Modeling Tips: Level of Detail

I watch for ideas and tutorials that will help me with that challenge. Indigo Mertel Plurked about a modeling expert giving out tips on 3D modeling LoD. So, I’m down with that. Her article and link to the tips is here: Expert games tips: Generate more effective level of detail models.

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