MetaReality Week 38

Another Metareality podcast is out, named: Less is More? This is my outline of the timeline, summary, and comments. It is not a transcript. At best I paraphrase and at worse miss the point entirely. So, if you react strongly to something, listen to the original audio.

[youtube r74hkI-JcHY]

0:00 – Introductions – Kimberly Winnington = Gianna Borgnine, Karl Stiefvater = Qarl Fizz, formerly Qarl Linden, and Bernhard Drax = Draxtor Despres.

The first part of the audio was recorded before the introductory videos or IGN article were out. At about 29:00 they see the video and article release pops up. They stop to watch it and then the conversation changes a bit. So, take that into account as you read.

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Plurk Puzzle

🙂 OK… if you like puzzle word games there is one going on at Plurk that is pretty fun.

First the puzzle like a black hole that Strawberry Singh got sucked into… See: Your First Clue.

Then for Plurk thread full of spoilers see: Strawberry’s Plurk.

Happy birthday Strawberry…

Disclaimer: I had absolutely NOTHING to with any of the puzzle or anything associated with it. I am however impressed that it is the longest Plurk thread I’ve ever seen. It even has a Part II that is huge.

Mesh Deformer Test

Darien Caldwell did a test of the newly released version of the Mesh Deformer. The test is shown in an 8 minute video posted on YouTube. You can discuss the test over on SLUniverse: SL Deformer Test, where I first saw the video.

[youtube 1wnBB7c5NfM]

In the video Darien has the avatar wearing a copy of the clothing templates so we can see the avatar’s polygons. He used a copy of the avatar as a rigged mesh attachment with a black texture for clothing. This makes it really easy to see the places where the two meshes match up and overlay each other.

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NVIDIA Driver Update 306.23

A new video driver is out from nVidia. The previous good one or at least one that worked for me was 301.42. Development for this new one has taken longer than usual for whatever reasons. But it is here now.

My nVidia 306.23 install is working with Second Life. No pink textures, which some nVidia users were starting to see. Pink textures are caused by the video card and the viewer getting out of sync on which textures are which. When the viewer can’t get a texture to display, it shows the texture as pink. So, while the problem is in the video card and driver the pink is the viewer’s error signal.

I did have a problem with the PhysX failing to install. I am researching that now. There are a number of known problems with this driver. See the nVidia 306.23 Release Notes (PDF file) for a list.

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Pathfinding Update Week 38

Yesterday late in the day Lorca Linden made a post about Pathfinding (PF) in the SL Forum. You can see it here: Pathfinding FAQ.

Pathfinding

Included in the information is the estimate that the Pathfinding Tools will be in the release viewer by the end of September. The release delay has been due to a viewer memory leak issue that has delayed all viewer releases. The leak is not in the PF code. But, the PF code is in the batch of updates with the leaky code. They are currently trying to separate the PF code from the other code and get the PF Tools released.

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#SL News 2 Week 38

Deformer BUG

This YouTube video got posted to show a bug in the Deformer Viewer.

[youtube tjpNEqTA9Cg]

This is likely a viewer problem more than it is a problem in the Deformer. There is no JIRA item that you can contribute to. So, if you see this problem, file your own JIRA and provide your information.

UPDATE: BUG-157 – Interaction between graphic shader setting and deformation enabled mesh. By: BDOGG Hax.

SVC-7959

SVC-7959Regions that are restarting need to have their sim state saves occur immediately before or during stopping phase to minimize script memory loss and rezzed content loss or duplication.

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