Sudden Massive Lag Update

This continues to be a problem for event managers. Toysoldier is getting more and more Lindens to look at the forum thread for BUG-355 – Increased Instant Sim Lag & Avi Crashes During Major Events – sim network issue. (Limited access) Andrew did not realize people were putting in the tech info needed to actually … Read more

Second Life Viewer Statistics PING

If you have looked at the Viewer Statistics (Ctrl-Shift-1), you have likely looked at PING. The term comes from the use of echo location in submarines and other marine uses. The active echo locators make a distinctive PING sound as the send a sound wave out. Electronics hear the echos coming back and create picture for human use.

Lots of PING – Image by: mknowles Flickr

When testing network connections we use a ping. It is actually a command to send a network data packet to a remote location and request a packet be sent back. The travel time tells us how well the connection is working.

What most people likely don’t think about is whether the Viewer’s PING is the same as the PING our operating system generates. For your information it isn’t.

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Second Life Market Place

A little bit of dialog has started between merchants and Linden Lab. Rod Humble has engaged in the conversation. There is lots of history, debate, drama, and a ton of frustration. If you have never heard of the Lab’s Commerce Team you’ve missed one of Second Life’s great sagas. Well… may be not so great.

International Commerce Center by: jimbowen0306 – Flickr

The short story on the team is: the Commerce Team is responsible for the SL Market Place and I’ll guess more than half of all complaints about Lab’s poor communication ability coming from residents. I’m one that believes they are hiding.

The short story on the Market Place is: It doesn’t work. Yes, you can buy stuff. You often actually get what you buy. But, that does not mean the merchant gets paid. Merchant’s paying for advertising often don’t get the ads. They are often billed for what is supposedly free advertising. Merchant’s product promotions often end up in another merchants store and product images get mixed up between products and merchants… the list of failures is long and this is supposed to be the short story.

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New #SL Mesh Import Information

It seems Magus Freston has created a viewer patch for a problem with importing animations and weight painting rigged mesh data. He explains over on SLUniverse. A limitation of the attachment points in the LL character is that many of them have names with spaces, like “Left Pec”. Collada 1.4 doesn’t handle bone names with … Read more

Metareality Week 41

Another summary of a Metareality podcast. This week the title is: Build a Bridge, which is a sin from Patterns, Linde Lab’s new game. The summary is more of an index than I usually make. This is a fun podcast to listen to. 01:15 – Damien Fate – clowning around intro. 02:00 – Minecraft – … Read more

Blender 2.64a Released

On Plurk Indigo Mertel posted that Blender has a bug fix release out. Ashasekayi Ra, on Plurk points out that Blender 2.64’s Collada export works with Cloud Party (CP) allowing weight painting data to transfer into CP. Get your update here: Blender 2.64a download.