Hope for Virtual Worlds

Forbes has an article out today: After Second Life, Can Virtual Worlds Get a Reboot? The article is an interview with Jacki Morie, a virtual world designer in telehealth care. She has been working with injured returning soldiers. We see people interested in virtual worlds and 3D imaging in many places. People are finding uses … Read more

Second Life Prims Not Rezzing

For some time we have had prims that don’t rez. Parts of a road or wall or something will be missing. If we right-click where they ‘should’ be, they snap into view. The problem is in the viewer. It is a years old problem, but generally rare. Recent Interest List changes have made it worse. … Read more

Second Life Meeroos Fix

Seems there is a problem with Meeroos and the Interest List updates. Andrew Linden has been working on it, so a fix is close. Apparently there was a problem with an earlier fix crashing the server. Andrew is testing his current fix today, Tuesday. The Problem is seen when you turn your back on a … Read more

Second Life News 2013-18

All the blogs are covering Fantasy Fair, the fund raiser for Relay for Life. So, I’m not saying much, figuring you are hearing plenty. But, if you haven’t been to Fantasy Fair, get over and check it out.

Other Events

There seems to be lots of things happening in Second Life. Daniel Voyager wrote about Tribute City Fashion Week 2013 that starts May 31. It looks fun.

SL10B is coming too. Important dates are:

  • May 20 Volunteer/Performer, Exhibitor Applications close
  • May 27 Sims open to builders
  • June 16 Grand Opening
  • June 23 Official Birthday day
  • June 23 Final day of performances
  • June 29 Sims close to the public
  • July 1 All builds to be dismantled – sims go offline

Viewers

Not much news. The SL Beta Viewer 3.5.1 (274588) is the Lindens’ test viewer for SSA. The Beta version has to pass before they can seriously think about rolling out SSA. Once we see the SSA code roll into the main viewer release, it will be some time before SSA goes live. How little or much time is dependent, in some measure, on how fast people upgrade to the SSA capable viewers.

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Resetting the Origin of an Armature in Blender

The default Second Life animations have odd pivot points in the animations. If you are using them for import to SL then that is a good thing. If you are trying to use the animations for other purposes, like I am to pose the avatar for weighting clothes, it is a problem.

If you import the default SL animation into Blender, the feet are at the Blender 0,0,0 position. If you change to EDIT mode the hip is at the 0,0,0 position. In POSE more, again the feet are at the 0,0,0 position. See the image.

The problem with Default Sl Animations
The problem with Default SL Animations

That does not really matter for our use for making Second Life clothes. But the T-pose only being available in EDIT mode makes it hard to position the imported animation with our clothing avatar.

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