If there is some place in the world that this isn’t news, Google Batkid. Otherwise, just enjoy.
[youtube 2XqJfTHfp60]
Update: Well, it was fun while it lasted… Video taken down.
Second Life and Virtual Worlds
If there is some place in the world that this isn’t news, Google Batkid. Otherwise, just enjoy.
[youtube 2XqJfTHfp60]
Update: Well, it was fun while it lasted… Video taken down.
There is nothing new on the server front since Tuesday. See: Second Life News 2013-47 for details on the servers.
Next week (48) is a no change window. That means no rollouts. Also, there will not be a Server Beta User Group meeting that week.

Since the revised Grey Goo fence settings came on line the Lindens have not heard complaints in that regard. So, they are assuming their fix is working. This is about large building rezzers failing because the tighter settings for the fence was catching them. Unless the Lindens see complaints, this problem is considered fixed.
There was discussion of problems with scripts using collision detection and crossing regions. Air planes using Mono scripts with collision cannot cross regions. This may be related to BUG-4084.
It seems the FBX file provided in the wiki does not load into Blender. It is something to do with the Blender FBX importer.
Avastar has a new test version out that has the new avatar collision bones. It is version: avastar-1-1-905_blender-2-64.zip. If you have purchased Avastar, you can download and install the test version using your download URL. AFAIK, there is no raw file up yet. Gaia found a problem and corrected it. But, the fix is not official yet. There is a JIRA bug report: FITMESH-2.
If you don’t have Avastar, you may be able to use the FBX converter provided by AutoDesk to convert to a format that works. I haven’t completed testing alternate paths yet.
At Oz Linden’s Open Source Meeting he said Redpoly is working on creating a Collada file (.DAE)
Today we got a Second Life™ blog post about the fate of the Mesh Deformer. See: Making Mesh Garments Fit Better. So, what is going on? Well, quoting Linden Lab:
Today, we are launching an experimental Project Fitted Mesh Viewer with additional collision bones needed to support dynamically fitted mesh garments on all of the avatars. When these changes have been finalized, they will enable garment designers to use the superior capabilities of mesh content creation tools to make garments that adapt to a wide range of Second Life avatars.
The point of this change is that this Fitted Mesh viewer and new new Fitted Mesh clothing will allow better fitting mesh clothes for a WIDE RANGE of SL avatars is a big deal. One of the frequent objections to the mesh deformer was that it had problems working with a ‘wide range’ of avatar shapes. Large and tiny avatars didn’t work so well with the Deformer. So, this is a big feature plus… provided it works well.
The Second Life blog now has a post from the Lab regarding tax reporting issues. See: Required Tax Documentat
The Internal Revenue Service (IRS) requires Linden Lab to collect and retain Form W-9 (for U.S. residents) and Form W-8BEN (for non-U.S. residents) at certain transaction volumes. If you reach the transaction threshold and we do not have your completed and signed W-9 or W-8BEN on file, we are required to withhold funds from your account (at the current rate of 28% of your gross amounts received). Additionally, for U.S. residents with 200 or more transactions with a total amount in excess of $20,000 in a calendar year, we are required to file a Form 1099-K with the IRS reporting those transactions for that year.
If you are required to submit a W-9 or W-8BEN form to us, we will email you before the end of the year with instructions on how to do so. Please follow the instructions to complete and submit the required Form W-9 or W-8BEN within thirty (30) days of receipt. You will only need to complete this paperwork once unless your information changes from year-to-year. If you do not receive an email from Linden Lab, we do not need you to complete these forms.
Another update to the CtrlAltStudio Viewer is out. See: Alpha 5: Configurable Walk Speed and Kinect Control.
This is the viewer that offers normal, stereoscopic 3D, and Oculus Rift viewer modes. Now it offers an interface for Kinect. Also added is a walking speed adjustment. All of these are neat additions to the basic Firestorm Viewer that turns it into the CtrlAltStudio Viewer.
This is the viewer for those using shutter glasses and Oculus. Features have been added to make use of the Oculus and Kinect more pleasant.