Facebook, Flickr & Twitter from Second Life

SL Share is the feature name the Lab uses for their sharing feature. You probably remember that Facebook sharing was blocked for a time. Facebook advised the Lab on what had to change for the feature to be unblocked. The Lab made those changes. Now Facebook sharing is back.

While the Lab was making changes they added the ability to share with Flickr and Twitter. Torley Linden made a video tutorial that posted with announcement about the newly enhanced SL Share.

[youtube uVlNa2O9if4]

To use these new features you need to download and install the  Project SL Share2 Viewer version 3.7.5.288424

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A Little Less Scary, for Second Life

Yesterday I posted a link to Gwyneth Llewelyn’s April Fool’s Joke. Today Gwyneth posts that she was in fact joking. See: Yes, yes, it was a prank! She includes more material for our nightmares. But, this time she is putting things in some perspective. I think this article reveals some of the real possibilities ahead and good reasons for them.

Image by: Lelani-Carve, Flickr
Image by: Lelani-Carver, Flickr

For one thing, she points out that Kitely might be a better choice for acquisition. And she points out that Facebook might be better off using OpenSim, as Kitely does, and adding in Intel’s DSG framework, which allows a region to handle thousands of concurrent users. The mix of large crowd handling and run-on-demand-scaling is certainly something I imagine the Facebook managers would like. 

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Jo Yardley About Oculus

Jo got her Oculus Rift DK1 working and tried out the CtrlAltStudio Viewer and the SL Oculus Beta Viewer. She relates her experience of being IN, as INSIDE, Second Life™ as opposed to seeing it on a computer screen. Her story is well worth the time to read. I suspect we will hear more in this week’s Drax Files Radio Show.

Her article is here: My first Oculus Rift experience in Second Life.

Image by Mathew, Flickr
Image by Mathew, Flickr

From what she says things were pretty awesome. But, there are a number of problems, which she gets into. The big problem as I see it is the complexity of Second Life. New Oculus users coming in are likely to be overwhelmed by the massive number of viewer controls and the complexity of basic tasks. Jo’s solution is to create viewer-user-levels, beginner, moderate, and advanced that can easily be switched between. She remembers when the Lab tried the basic viewer. But, she still believes the approach would help player retention.

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Gwyneth Llewelyn’s April Fool’s Joke?

Well, it isn’t that funny. Actually, it is pretty damn scary. She has written a short, for Gwyneth, 2,700+ words that tie far too many things together to make the story sound real.

See: Facebook ‘likes’ Second Life, High Fidelity and buys both.

If you are easily given nightmares, avoid reading the article. She has far too many reasons why her April 1st headline could be real.

Second Life News 2014-14

Servers Main Channel

Today the package from Magnum was rolled to the main channel. This package has a couple of bug fixes.

  • Bug fixes
    • Fixed a rare case in which certain users were unable to log in (BUG-5130)
    • Fix for a case in which multiple scripts in the same prim calling llTakeControls() with heterogeneous ‘accept’ and ‘pass_on’ parameters would not receive acontrol() event correctly in some cases (BUG-5281)
    • Updated LSL syntax file to use a new schema (fixes STORM-2000)
      • This change is for a viewer in testing; see STORM-1831 for more information
  • Fixed a crash mode

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