CtrlAltStudio Releases DK2 Second Life Support

David Rowe, lead developer for CtrlAltStudio’s Oculus Viewer and Firestorm contributor, has released preliminary support for the Oculus Rift DK2, developer’s kit 2. This is the improved Oculus with better head tracking and higher resolution screen.

Read more here: Preliminary Rift DK2 Support: 1.2.2.41183 Alpha.

In motion tracking the big change in the Oculus which requires changes to programs supporting it, is from adding tracking of head leaning/position. Head rotation is what was previously tracked. To understand the difference think of locking your shoulders against your seat back and moving your head by only flexing your neck. That is head rotation. If you bend at the waist and lean forward, you don’t use many neck muscles but you head moves a lot. It is this latter motion that has been added to the Oculus’ abilities.

Think of leaning out a car window to look at the ground. You will use a combination of head turning and body motion to see around the car door. It is supposed to be this sort of motion the Oculus has gotten better at.

Telling Second Life Viewers how to move the camera to simulate this type of motion is being added.

David does not have all of the new stuff working in the viewer. It is, as he writes, “…very preliminary”. But, it is a start for those with DK2’s.

OSGrid Down

Hypergrid Business has an article up on problems over at OSGrid, my favorite OpenSim grid. It seems that Tuesday or maybe Monday some time the asset servers went down. The word coming from OSGrid peeps is that the RAID drives in the asset system failed.

The content of the asset servers will have to be restored from backups. There is typically a huge amount of data in an asset system for a virtual world. So, this will take some time. They are giving no estimates of when they think OSGrid will be back online.

Not knowing how big the data collection is for OSGrid or what the backup media is or how it is connected we can’t guess at the time needed to move the data. But, it could be days, hopefully way less.

Second Life Bits 2014-34

India on Second Life

There is an article in India Times’ Economic Times on a company making US$16k/month from virtual animals, Fennux. It seems there are 1.2 million of the little guys in SL.

Fantasy Fair 2014
Fantasy Fair 2014

We find they think there are about  4,000 users logging into SL from India. I am not sure how they know that. Also, that they spend 67,000 hours in SL. I wonder if the Indian government is logging their Internet activity?

See: A Tumkur start-up VentureNext earns Rs 10 lakh a month by creating virtual creatures

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New TPV on Linden List

I see that Oz Linden added the Alchemy Viewer to the Third Party Viewer list. They describe it as: An experimental Second Life™ viewer striving to be at the forefront of stability, performance, and technological advancement in the open-source metaverse viewer field.

Derivative of Henry Jose's image - Flickr
Derivative of Henry Jose’s image – Flickr

Sovereign Engineer is the lead in this viewer’s development. The blog is here. The downloads are here. The blog still lists the viewer as a beta version. There are only 32-bit versions, AFAIK.

The list of people working on the viewer is shown as:

Drake Arconis (sovereign.engineer) | Project Manager | Lead Developer
Cryo (luminous.luminos) | Linux Developer
Cinder (cinder.roxley) | Mac Developer
Lirusaito (inusaito.kanya) | Feature Fox

The blog appears to have started in June 2013. Inara did a review of the viewer in April 2014: Alchemy: cooking up a TPV

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Myst-Uru Update 2014

The Myst™ series of games peaked, I think, with the creation of Myst Online: Uru Live® (now free to play), an early MMORPG and contemporary with then startup Second Life™. Since peaking Myst is heard from less and less with almost no news coverage now. The core fans still love it and post 20 to 50 comments in the forum each day.

Myst: Uru Live - By ddb174
Myst: Uru Live – By ddb174

In-game play will see a few concurrent players but there are times with maybe 50 concurrent players. That may change soon. For years fans have wanted to build ages (game play areas like SL’s private regions) and add them to the main Uru Live play. At this year’s Mysterium, an annual fan get together, Cyan Worlds, Inc., the creators of Myst, announced they plan to add some fan ages to the main online version of the game and possibly some content from other episodes of the Myst series.

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