Blender 2.7 Materials Baking
Blender is moving more and more toward use of Cycles Rendering. With Cycles comes the need to use the Node Editor to build materials. For those materials to be of use in Second Life™ we often need to bake them to an image.

As I was baking materials I kept getting strange and seemingly random results. Sometimes everything would work as I expected. Other times I seemed to lose all control over which image Blender was going to bake to. I finally found how to control which output image is used to receive the bake output. See this answer/tutorial on the problem: How do I bake a texture using Cycles bake.
Output is controlled by which Image Texture node is selected in the Node Editor, not the 3D window or UV Editor window, which is why I was having trouble understanding what Blender was doing.



