New Second Life Network Architecture

Monty Linden posted an update in the Technology forum. See it here: Second Life Network Architecture.

Second Life Network Architecture - 2015
Second Life Network Architecture – 2015

Quoting:

To the left (in red) are pieces of the viewer.  To the right (in blue) are simhost/simulators and other backend services.  And at bottom (in green) are new CDN services.

Solid lines with arrowheads are communication paths, either UDP or TCP/HTTP.  Dashed lines indicate legacy communication paths that are now or soon will be deprecated, obsoleted and/or deleted.

Ball-and-stick objects between a communication path and a text label indicate a viewer debug setting and the communication path or paths that setting influences.  These, too, are in solid and dashed flavors.  The latter indicating obsolescence.  And as always, at least one error crept into my diagram.  In this case, the ‘HttpPipelining’ setting only influences mesh and texture communications.  Inventory is currently unaffected by this setting.  [Image has been corrected – ed]

Generally, things are moving in the direction of simplification and less resource conflict.  The mesh and texture HTTP traffic, which is usually the greatest load, tends to part ways with the UDP traffic a few network hops after a user’s router or modem.  Lacking TCP’s throttling mechanism, UDP often wins in a fight (give-or-take the efforts of fairness algorithms along the path).  Allowing UDP to overrun the path between viewer and simulator does still degrade the experience and the bandwidth setting remains an effective tool for avoiding this problem.

Other settings should generally be left alone.  A lot of bad advice was spread around in the community in an effort to work around throughput problems.  We’re trying to undo that history and get back on track with more typical (albeit aggressive) HTTP patterns.

Second Life: Takes on the Meet Up

A couple of things have caught my interest this past week. The Linden Monthly Meet Up held at Basilique and the discussion about the Altas Obscura article.

Antirrhinum @ The Alchemy
Antirrhinum @ The Alchemy by Brattilicious, on Flickr

I find the Meet Up fascinating because of the chaos and ambiguity of what was going on. What happens at a meeting where the agenda is to say, ‘Hi’? No one ever just says Hi… you can’t eat just one potato chip… or in my case Cheetos. 

Read more

Second Life News Week 20

From the Third Party Viewer UG meeting we get a little news. It was another short meeting.

What The......!
What The……! – by Simone Landers, on Flickr

Viewers

RC Second Life Big Bird Viewer version 3.7.29.301361 – This viewer has fixes for some attachment-related issues. The Lindens are not anticipating any difficulties with this viewer, so this one should be moving to promotion as the default viewer soon.

There are some server side fixes for attachment problems that are in the works. 

Read more

So… How Sex Crazed is Second Life?

I like to question my thinking, prejudices, biases, and beliefs. Too many in our society have no skepticism and to be non-PC; are simply gullible. So, I really question what I hear people saying. When Hamlet says we have all these pornographic regions devoted to sex and violence…. Do we?

125 Reflecting in the gloom
125 Reflecting in the gloom by Erika Xaron, on Flickr

Ricco Saenz wrote an article that is right in line with the irreverent questioning I enjoy. See: A pornographic tour. Ricco takes a look at many of the adult regions that Hamlet pointed to to support his statement that sex is big in Second Life™. Ricco provides a deeper look at Hamlet’s porno regions. I think it will revise your thinking on how pornographic the adult regions are… well, aren’t. 

Read more

Second Life: Did you meet a Linden?

The meet up has come and gone for this month. Did you go? Could you get in?

Sur La Maison de Ville Balcon
Sur La Maison de Ville Balcon by Connie Arida, on Flickr

I went a bit late, 5 minutes or so after it started. I did make it in. I had decided to use the Firestorm viewer. I lasted about 15 or 20 minutes before the viewer poofed. I didn’t try to get back in. There wasn’t much going on when I was there. Three Lindens were hanging around. People were chatting away everywhere. So, it was pretty chaotic while I was there.

Read more

Second Life Server Updates Week 20

Server updates are coming slower than in 2013 and 2014. The Lab seems to be settling into an update every other week. This week the RC channels saw and update roll out, but not last week. The main channel did not get a roll out this week, but did last week.

Always Evolving...
Always Evolving… by Sombra Monroe, on Flickr

My thinking is that after 3 or more years of intense weekly bug fixing, the Lab has to be running out of bugs. In the last 30 days only 229 issues have been filed. Some number of those are duplicates. Of those 200 have been handled. There is probably some way to separate out viewer, web, and server issues. But, I haven’t tried. A quick count across the first page of issues gives me the impression about 20% of the issues are sort of server related. So, that is about 40 issues for the last 30 days and presumably 30 something of those are fixed. 

Read more