Dolphin Viewer 3.3.0 (23700) Released

Lance describes this release of Dolphin 3 Viewer an important release and I agree. This release has a working Merchant’s Outbox. This version works on Windows, Mac, and Linux. Previously even on Windows the Outbox was shaky.

One added feature in Dolphin 3 is the length of the Merchant Outbox’s time out, which has been extended, doubled. This should reduce problems encountered when the Market Place (MP) is running slow.

Image by: purpleslog - Flickr

RLV users will appreciate that the control for RLV Height Offset has been changed to make it easier to use.

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Second Life Dev Viewer 3.3.2 (252228)

The link to the latest build of the Development and Integration viewers seem to be wacky. Whatever is going on with them the Dev Viewer link, the Snowstorm Viewer page leads to a new 252228 build today.

If you don’t know about the Dev and Integration viewers, all you really need to know is: the viewers are from the testing pipeline. We expect them to have problems because they have not been completely tested. One resorts to using them only if the main and/or Beta viewers fail to run well on your machine. Of course testers run the Dev or Integration viewers to help with testing the viewers… or because of some kind of insanity.

Speed

With Sun/Moon shadows I get between 5 FPS in malls to 22 FPS in …residential… areas.

Memory

This version has its memory leaks. After may shopping spree memory use had grown to 1.2 mb and was still climbing.

Crash

The last couple of versions have been crashing on exit. This version does too.

Kokua Viewer 3.3.1 Review

No the Kokua viewer is not out… but there is an ALPHA or experimental version one can download. The viewer works. It is incomplete. So, don’t plan to start using it as your daily replacement for Imprudence. Keep your Imprudence Viewer.

Kokua 3.3.1 Experimental Viewer

For now it pretty much looks like the Linden Lab Viewer 3.3.2. A quick look through it finds few differences. But, there are a few.

Build

The build panel has Build Math. I didn’t see the triplet copy feature (the ability to copy all 3 position values).

I didn’t see the prim alignment tool.

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Nirans Viewer 1.32 Review

NiranV releases lots of iterations of this viewer. There are no massive changes from my perspective as a  user. The changes tend to be in the nature of the user interface and new ways for established controls to work. For instance one of the previous versions change the default camera position. Expect lots of experimentation and innovation with this viewer.

[youtube aBNUpFUITGs]

The video is made by NiranV using the Nirans Viewer.

Start with a Problem

NiranV is using a new compiler (or library – not sure) to build this version of the viewer. I think the hope is the viewer will be faster. Whatever, the package fails to include a component: vcomp100.dll. You can get the component from: Microsoft Visual C++ 2010 Redistributable Package (x86) 32-bit or Microsoft Visual C++ 2010 Redistributable Package (x64) 64-bit version.

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Extend Your #SL Gesture Keys

Way back in the Emerald Viewer days, like 2010, when I was only half as old as I am now… o.o  Yeah, my wild and reckless youth…  Emerald allowed gestures to be attached to any key. For my combat games that was a huge advantage. Well, it seems one can easily change which keys gestures can use in any viewer. This article is about how to do that.

Modified Gesture Keys

Read the entire article and pay attention to the warning near the end.

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