Blender has some safety nets. If you have ever lost work from a crash, forgetting to save, or saving over a file you wanted to keep… then this video is for you.
Second Life
Things about SL
Turning 8
Last month was my rez-day, March. I joined in 2008 some time after Myst Online: Uru Live closed for the second time. Several of my friends from Uru were in Second Life, so I tried it. I liked it. I stayed.

I play other games from time to time. Currently Black Desert Online (BDO).
CtrlAltStudio Updates VR Viewer News for Second Life
I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.

He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.
We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…
We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.
Firestorm Viewer News Week 14
There are several bits of news out from the Firestorm Development team.

RLV – Jessica Lyon gives us some history on the development of the RLV code. (See: RLVa) Marine Kelly is the author and developer of RLV and RLVa code for all third party viewers. Plus having a RL job she is having health issues making it difficult to sit and develop RLV for new viewer versions.
Blender Materials Source
I see a new site offering inexpensive materials for use in Blender. Of course there is the question of whether those materials can be used in Second Life. It looks like they can and cannot… I’ll explain.

A Blender Material is very different than the materials we use in Second Life™. In SL we use different textures for the diffuse, specular, and normal layers along with a few settings. In Blender a material is a collection of textures and settings that work ONLY inside Blender. There are way more settings in Blender than in SL. The two material formats are incompatible. So, the material as sold is unusable in SL.
