#SL Viewer 3.2 Keyboard Shortcuts

The keyboard shortcuts in the SL Wiki have been updated to show shortcuts for version 3.2. This is the one with the new user interface. You could memorize them and remove all the buttons from your viewer setup. Not something I would do. But, there are some handy shortcuts. I’ll explain some of the ones I like.

The wiki page: All Second Life keyboard shortcut keys.

For User Interface (UI) developers there is a special page for working out shortcut keys based on operating systems. See: Shortcuts SL-UX.

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#SL Viewer Update Week 45

The main viewer has moved up to version 3.2.0-244443. The Beta viewer is now up to 3.2.1-244666 (someone have a sense of humor?) And today the Snowstorm Development viewer is at 3.2.3-244722. I mostly use the Development viewer. So, I’m always unsure what the main viewer is doing or what is or is not included in it. I’ll explain what the viewers are and where you can get them and what other Linden Lab viewers are available.

Second Life Viewer
Dev 244722 on ADITI

Other Viewers

The three SL Viewers listed above are the primary viewers in use by residents, excluding third party viewers. But, they are not the only Linden Lab viewers available. The above viewers are available from the main Second Life Download page. Under More Viewers (More or Alternate Second Life Viewers) is a link to the Wiki page listing the other SL Viewers and Third Party Viewers (TPV.)

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#SL Viewer Help

I see a new page appeared in the Wiki yesterday, Viewerhelp: Map File/Second Life/3.2.2. Rand Linden added it. This is like a table of contents for SL Viewer 3.2.2 help. There is nothing earthshakingly new. Most pages are stubs with very little text. So, if you like writing help articles, check it out.

#SL’s New Attachment Points

Additional attachment points are always handy. We are apparently getting two more.

Neck

Those of us working with rigged mesh to make avatar bodies and clothes can see the neck bone in the skeleton. Even before a large number of people started looking at the skeleton and asking why can’t we attach things there, people were asking for a neck attachment point.

New Neck Attachment Point

If you are wondering how people knew about it… animators knew about it because the ‘neck bone’  can be controlled in an animation.

Now the neck attachment point is in testing in the Development Viewer. See  JIRA STORM-1672. Previously labeled VWR-26120. If you like the idea, vote for it by clicking WATCH.

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