Second Life Bits 2014-23 #2

Groups

Ciaran Laval has an article up that covers the history of Second Life™ groups and his suggestion that things change to break a pattern present in SL since it started. See: Second Life Group System Still Needs An Overhaul.

SL users always want more groups. We are limited to 42 now. Originally it was 10, before my time. I started with the 25 limit.

MOLiCHiNO - Fifty Linden Friday
MOLiCHiNO – Fifty Linden Friday

A major part of groups is chat. Adding more groups increases the server load exponentially. Chat lag and not being able to post to a group are common problems we all deal with now as we use groups. I have no idea how many times I have had to send an IM to someone in the group because I could not get a comment into a group chat, connection fail…

Ciaran is suggesting that we shift from the chat we have now to something web based. I suppose something more like IRC, but with more persistence.

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Second Life Interesting Bits 2014-23

SL Go 7 Days

This past week the SL blogosphere has been talking about OnLive’s announcement that they now offer a 7 DAY trial period of their SL GO product. If you don’t know what SL Go is, OMG! Well, see #SecondLife Gets a Mobile App (early March 2014). Prior to this the trial period was far too short for anyone to get an idea of whether this was a useful service. This longer trail should allow one to use SL Go long enough to learn the basics and actually use it to gain a sense of what it is like.

OnLive 2014-10 Games Page
OnLive 2014-10 Games Page

The last few days I have been experimenting a bit with viewers, something I used to do frequently in my quest for the best viewer. Those were the days when viewers were each very different and had very different feature sets. To some extent that is still true, but I think much less so than in the past.

What I have found is that where FS and SL Viewer get 6 to 20 FPS in a crowd of avatars SL Go runs a pretty steady 40 to 50 FPS on the desktop and my S4 in the same crowds. Impressive.

You might want to give it a try. 

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Second Life Viewer 2014-23

There is a new RC Viewer out: MemShine Viewer version 3.7.9.290582. This viewer is a combination of versions; MemPlugs Viewer version 3.7.9.290405 and Sunshine Viewer version 3.7.9.290131, I have been writing about for 3 weeks or so. I think this version has new fixes for each of the parent versions.

Firestorm Logo
Firestorm Logo
SL Viewer
SL Viewer

This combining of RC versions appears to be an attempt to speed up the release of changes made to the viewer. It seems once again viewer release speed is holding things up. Limiting viewer releases to two per month is a basic guideline the Lab adopted to avoid annoying users with too frequent updates. It would seem the result is things are backing up. 

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Second Life Bits and News 2014-22

The Memorial Day holiday is over in the United States. I’m back and staff is back to work at the Lab.

Content UG 2014-21
Content UG 2014-21

Servers

This week there are no server rollouts.

I’ve seen a couple of comments about unusually intense griefing. But, I haven’t seen it happening in my travels, but SL is a big place. I know there are some places that get lots of attention from griefers. Other regions like mine seem to seldom see a griefer.

I do get noobies coming from a landing hub that get trapped in my house and can’t figure out how to get out. It is sort of like having flies in the house… they fly around bumping into the walls.

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Oculus Rift and Second Life

The Lab has announced that they have a viewer ready for the Oculus Rift. The Lab’s announcement is here: Using the Oculus Rift with Second Life. It includes the video I have here.

The big announcement is the release of a project viewer: OculusRift Viewer version 3.7.8.289834 – download. It features:

  • Full Oculus Rift Hardware Support
  • Full UI Support
  • Customizable UI
  • Avatar Head Motion
  • New First-Person View
  • Align to Look
  • Action Key

The viewer detects a Rift and provides quick setup. The Lab writes you can use HUD’s and all of the viewer’s interface functions. We are told we can customize the interface. Also, a new first person (mouse look like – use the M-key to enter it) view has been added. There is a new ‘Action Key’, which I suppose takes the place of a mouse click.

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Second Life Bits 2014-21 #3

Blender – Baking Normals

I came across a simple to the point video tutorial on baking normal maps in Blender 2.6, which is enough like 2.7 it doesn’t matter. He manages to crash Blender before the end. But, the important part is complete by then.

[youtube bck1eU4e8xo]

SVVR

We are seeing more videos of the SVVR conference. The sound in the current batch is awful. Rumor is some professional grade videos are coming. I am waiting.

Second Life Down Time

The Thursday down time is being postponed. See: Scheduled Maintenance. Presumably the problem from Tuesday that stalled the main channel’s rollout and pushed the RC channel rollouts to Thursday are the cause of the postponement. 

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