#SL Server news Week 9

This week we got a roll to the main channel. This update contains some voice improvements/fixes and I think the Phase I region crossing code.

Oskar is on vacation, so Maestro will be handling the news and meetings until Oskar is back.

Blue Steel & Le Tigre

These two channels get a maintenance package that has only bug fixes.

  • SVC-7631 – New rate throttle on llGiveInventory. The throttle was loosened to 2.5k events per 15 minutes, double the previous value.
  • SVC-7660– http_request()  fails to trigger on RC Magnum 12.01.27.248571
  • Fixed some other miscellaneous bugs, including a few crashers.

 Magnum

This channel has the region crossing project (Phase 1 Project) from last week, with an additional fix for a case in which some avatars would get stuck in a region and be unable to TP out.

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#SL Server-Scripting UG News Week 9

There is quite a bit of news this week. Some interesting stuff.

Encroachments

Andrew Linden has talked with the ‘land people,’ whoever they are, and the feature that allows one to return encroaching objects is ready. The feature has been in progress for weeks. Mesh objects created some problems apparently. The code is already rolled to the main grid and apparently has been there for some time. But, now it is ready to be enabled. Andrew is working on a script to go through and enable the feature on all the mainland regions.

Server Scripting Group

He is in process with the script. Exactly when it will be ready and the encroachment feature is enabled is not yet set. I would guess a week or two, but there is no way to know. However, once Andrew is sure his script works, he’ll tell the support team and give them an opportunity to make a blog announcement.

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#SL Server-Scripting News Week 8

None of the packages running in the release channels passed testing, so no packages were rolled to the main grid today. Also, in an oversight, blending the main trunk and release channels last week was missed. So, we will probably see the same packages running on the release channels with a few more fixes and blending with the main trunk running on the release channels next.

However, selected regions were restarted Tuesday. There are some problem regions that get a weekly restart whether there is a roll out or not. We will see the release channels restarting tomorrow as new software is rolled to them.

Map Tiles

Apparently there is a problem with some regions not generating Map Tiles for the World Map. SVC-7629 – Map tile generator not working.

llGetParcelMaxPrims(llGetPos(), TRUE)

There was some discussion about the fix for this function, SCR-121Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number. It still returns the parcel prim count times the region multiplier, but caps at 15,000 (or less if a Homestead/void). TehKellz says, ‘which is the behavior it had for any non-entire-region parcel.’

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#SL Server-Scripting News Update Week 7

Oskar Linden says the voice package running on the Blue Steel and Le Tigre release channels was fixed to clean up extra voice information being sent during region crossings. With the fix crossings should be a hair faster.

Server Beta Meeting

Magnum got the Phase I region crossing change over to multi-threading.

Osker says they flubbed this roll. The main trunk code did not get rolled into the release channel packages before they were loaded into the release channels. So all the code running on the main channel is not part of the code in the RC’s.

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#SL Server/Scripting News Week 7

The Lab has had some challenges with recent update packages for the servers. However, the main grid did get an update this week. We also got two new packages on the  release channels.

Main Channel

The information on the recent roll to the main grid is summarized here: Deploys for the week of 2012-02-13. The is the package with the improved list handling. The upgrade has better code for starting and stopping regions. Better memory usage code has been added. The Course Location for mini-maps has been fixed. There is a fix for  llGetParcelMaxPrims(llGetPos(), TRUE) so it now should be reporting the correct numbers. There is a fix for SVC-7443 Telehubs.

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#SL Server Scripting Update Wk6

Flight Limit

If you start flying straight up you stall out a bit below 200 meters, about 175. This is a limit imposed by the Lab’s servers. We get around the limit by using flight feathers and other devices that let us fly higher and faster.

There is some discussion about removing that limit. Simon Linden thinks people using Animation Over Riders (AO) will be popping into orbit. I don’t have any AO’s that have flight enhancement. So, I’m clueless as to where that idea comes from.

However, without a limit a flight enhancement will likely speed up your accent. Whether it will slam you into orbit I have no clue. But, if we suddenly hit high altitudes when we start flying we’ll know that the flight limit has been removed.

It is unclear of the limit will be removed or just raised. May be the limit will be 1,000m or 2,000m, or some other value.

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#SL Server/Scripting News Update Wk5

The work is the roll out from Magnum to the main grid went well. The LSL function llSetRegionPos() is now on the main grid. Oskar says this is Kelly’s first major roll to the main grid for 2012. Yay Kelly.

Server/Scripting Meeting

Ghosting – Can’t Login

Two of the release channels were running a release that had ghosting problems in week 4. The problem was in the new foundational region crossing code. Carmilla Linden fixed the problem. When they merged the fix with the release code for Magnum, a crashing issue was found. The roll of the repaired code had to be foregone. So, that code planned for Magnum was replaced with the same release as Blue Steel and Le Tigre.

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#SL Response

I hear lots of people bitch about something they know next to nothing about. Unfortunately they are not limited to Second Life. Oskar recently gave a good reply to one such… (put your own adjective and noun or pronoun here). I think it is worth reading Oskar’s response to understand what it takes to get server fixes rolled out. There is also some interesting information on timelines and drop dead dates for fixes rolling out.


WolfB——- Bears—- wrote:

So you have fixed the ghosting issue. Great.

But you’re not deploying the fix for another 30+ hours. Not Great.

If you do have an explanation for continuing to run server code which you know is broken, I would like to hear it.

The best answer would be that you are running the fix through QA processes. That still doesn’t explain why, when some regions are inaccessible because of the number of ghosted AVs, you have not reverted them to an earlier, known-safe, version of the code. 

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