#SL News Update Week 14

There are some interesting news making it out. Server updates are flowing again. That logjam seems to have broken up. Development Viewer updates are flowing. I think the later is more a matter of the download ‘latest’ link being fixed.

Viewers

I’ve gotten hooked on using the Dev Viewer releases. The current stable viewer is 3.3.0 (251182). The current Beta version is 3.3.1 (252229). The current Dev version is 3.3.2 (252822).

Strange Avatars

The last 2 or 3 releases of the Dev Viewer have been crashing on exit. That seems to be less of a problem with this version.

SH-2908 Fix for incompatibility issue with GLSL 1.30 – I think this fix is in the latest Dev Viewer.

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Second Life News Week 13

This is general news from different sources. Some interesting stuff.

Sever Updates

Tuesday the simulators were restarted for the main grid. The Lindens usually only do this when they need to update the software running on the sims. But, again not this week.

The release channels got a different roll out than I anticipated and the Lindens had suggested. Magnum is running the multi-threaded region crossing code. This is the package with the Phase I infrastructure upgrade that has been cycling in and out of the release channels for a few weeks. As Oskar Linden says, they are letting it “soak” awhile longer.

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#SL Server News Week 13

The news is there is no news. :/

This Tuesday the grid will probably get a rolling restart. It has been almost 4 weeks since we had a roll and restart on the main grid. This restart is just to clean up problems and flush out memory leaks.

In general the servers have done very well during this period. We should see a blog post about that this week.

Release Channels

Oskar Linden didn’t say yet what is rolling out to the release channels in the week forum post. However, from Kelly Linden’s scripting group word came that the RC’s will get the Phase I Region Crossing code. This is the maintenance package we have been seeing roll to the RC’s, get revisions, and roll to RC’s again for a few weeks now.

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#SL Server News Week 12

There haven’t been any rolls to the main grid for a couple of weeks now. Rolls to the Release Channel have also been slow. However, the updated region crossing package is back on all 3 release channel s; Blue Steel, Le Tigre, and Magnum.

This is the multi-threaded crossing code. It is still in Phase I.  The Lindens are optimistic about it. As of Friday 3/23 it had been working well. It was looking like it would roll to the main channel Tuesday 3/27.

We are not likely to see any change when this package is rolled out. This code is the foundation for coming changes that will improve performance.

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Second Life News Update Week 11

There are a few interesting things that came up in Andrew’s late Friday afternoon meeting.

Scripting-Server Meeting

Encroachment Return

Andrew has been building a script to turn on Encroachment Return across the grid. The feature made it through QA and has been rolled out for some time. But, enabling it in thousands of servers is not small chore.

The script was run Thursday morning. So, you should now be able to return encroaching objects.

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Second Life News Week 11

Information is starting to leak out about new features coming. We are getting more details on the features we know are coming. So, it has been an interesting week.

Also, meetings are overlapping with the same subject coming up in different meetings. Rather than have parts of the subject scattered throughout various articles, I’m trying to condense them. So, information in the article is from one or more meetings. Thus the title change.

Open Source Meeting

The image shows the meeting place for Open Source. This is the site that is the subject of the build competition being run. See: Hippotropolis Theater Design Competition.

Server Rolls

From this week nothing has rolled out. On the other hand the last two weeks have seen a major change to the better in stability stats. While teleporting is still a problem, the number of failed teleports is decreasing.

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#SL Server-Scripting News Week 10-11

There is not much happening. The Release Channels had the Inventory Apps Package running. That package is not going to roll to the main grid. So, there will be no roll to the main channel.

llGiveInventoryList()

A change to llGiveInventoryList() began  impacting people last Thursday, as the Release Channel rolls were delayed one day. Those using RLV and selling RLV related products started to encounter problems when in the Blue Steel and Le Tigre release channels.

Server-Scripting Meeting

By Sunday Kitty and Marine, movers and shakers of the RLV features, had found the problem and filed a JIRA. It got lots of community support and scorching flames. By Monday morning the Lindens realized they had broken a significant part of Second Life. The result is this Wednesday, 3/14, the change to llGiveInventoryList() will be rolled back.

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#SL Server Scripting Update Week 9

Several interesting things were discussed in Friday’s Server Scripting meeting.

Video Memory Compression

In pre-meeting conversation I heard a new texture compression process is being tested for storing textures in video memory. The feature is in one of the project viewers. I’m unclear on which project. While there are some video artifacts it almost cuts memory use in half. There is a Debug Setting that turns it on. It is off by default. …and I don’t know the name of the setting.

Second Life Server Scripting Meeting

Second Life Server Scripting Meeting

It seems the current iteration of the feature also compresses the User Interface textures resulting in some oddities.

RC Roll Outs

Simon Linden says the new software packages rolled to the release channels Wednesday are working well. Another region crossing bug was found. So, they are planning to roll the Bug Fixes package to the main grid next week. I think that means the Le Tigre and Blue Steel will roll to the main channel and Magnum’s will stay on a release channel.

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