Ribbon Particles in Second Life

These have been the works for some time. The server side was completed earlier this year. The Wiki was updated in the spring. But, we have not had a viewer that could display the particles. That is about to change. We should get a RC Viewer tomorrow, Friday. And as usual that might not happen.

Server Beta Meeting 2013-37 - Particle Demo Object

Server Beta Meeting 2013-37 – Particle Demo Object

Or you can go here now: Ribbon Viewer. If you choose to get and use this viewer, turn off all automatic updates. And leave them turned off until you reinstall the main viewer. This means if you have the main viewer installed, disable ‘willing to RC’ and auto-update. Then install this viewer.

Realize you will most likely break your current install pipeline until you do a default install of an RC or the main viewer. So, install at your risk.

This version is not likely to be up to date with other viewer updates and fixes. It is very likely behind. So, if you do try it out, get the RC version from the pipeline tomorrow.

Do NOT call support if you are using this viewer!!! Continue reading

Second Life News 2013-35 #2

ToS Change?

There seems to be another ToS change. I have not looked to see what it is, but I did get a prompt to agree to the ToS today. I was in a hurry to be some place, so I didn’t read it.

Main and RC Channels

All the planned changes covered Tuesday have rolled out. All seem to be working. So, there really isn’t any ‘news’ for that part of Second Life™.

The server change that allows a server to restart as soon as all avatars are out of the region is on the RC’s. For now this is a region owner or estate manager tool. But, the plan is to move it into the Server Update Roll Out process to speed up the process.

There has been some discussion of having the server trigger a shutdown-coming-event in scripting. This would allow viewers and scripts to respond to a shutdown. One could have a viewer TP you to another region rather than let you get logged out. Expect such a feature to be a third party viewer feature first.

For now this is just talk.  Continue reading

Second Life Camera Scripts

I haven’t tried these nor do I know much about scripting Second Life™ cameras or making machinima. Yumi Murakami however seems to know a bunch. Yumi has posted scripts for the Bijocam on her Wiki User Page. See: User: Yumi Murakami/Bijocam And Other Camera Scripts. Scroll down to get to the scripts.

[vimeo 65670465]

M.A.G., Machinima Artist Guild, has an article about the BijoCam Construction System. This is an old article from back in 2009. At one time the Bijocam was in XStreet, the old market place for SL. You won’t find it on the current SL Market Place. Yumi released the source code August 7, 2013 and no longer sells the camera system.

In world I find the NeoVictoria SkyMall has a 3 part video tutorial on using the camera and controls. Visit the Machinima InfoHUB. These appear to be old video from the way things appear in SL. But, then the camera is old too.

You’ll find explanations of what the various LSL functions in the script do with the camera in the Wiki Category: LSL Camera.

Yumi added some new code, or at least newer code that was not in the BijoCam package.

I would think this would be something handy for any Machinimist. I am certain I’ve seen machinima made using these camera controls…

 

 

 

Second Life News 2013-28

This week we are getting new rollouts. The main channel got a maintenance release. I think anything called a maintenance release is a security and exploits fix. Whatever, we are told that this release has a fix for a popular griefing tactic. The hope is we will see less region crashes.

Server/Scripting Meeting #27

Server/Scripting Meeting #27

This package also includes the LSL changes for llApplyImpuse and llXorBase64.  Continue reading

Second Life News 2013-26 #2

The main channel is getting an update today. It is the server maintenance package that ran on all 3 release candidate channels last week. This is the package with the new object return scripting functions, the Pathfinding change to keep characters within a parcel, fix rendering of neighboring regions, and another fix for the HTTP-in-bound connection problems.

The release candidate channels will all get the same new server maintenance package tomorrow, Wednesday.

This package includes a fix to llApplyImpulse, which is/was only working in the root prim. If used in a child prim, it would work after the script was compiled in-world, meaning while the containing object is rezzed. If the object has the script and is rezzed from inventory, it fails.

Continue reading

Second Life News 2013-24 #4

Thursday we got some news on the recent rollout. The Main channel rolled as planned. The Blue Steel and Le Tigre rollouts didn’t last the day. In just a couple of hours they were rolled back. So, now those two release channels are running the same software as is on the Magnum channel.

Server Beta 2013-24

Server Beta 2013-24

Magnum is running the planned rollout, Interest List and fixes.

Wednesday Maestro Linden posted: “BUG-2850 is severe enough by itself to warrant a rollback – Le Tigre and Blue Steel are rolling to the same version as Magnum.”  Continue reading

Second Life News 2013-24 #3

The Server Beta meeting provided more insight into new Linden Scripting Language (LSL) functions, but no rollout surprises. Server rolls were as planned, see: Second Life News 2013-24 #2.

Server/Scripting Meeting 2013-24

Server/Scripting Meeting 2013-24

Kelly Linden posted in the Deploys thread about the new LSL functions for returning items. (See: post) Kellz provided some basic guidelines and thoughts on exploits.  Continue reading