Dolphin Viewer 1.5.40 Released Review

Dolphin Viewer 1.5.40 Released

Dolphin Viewer has a new release out. This viewer is becoming popular. It has even come up a couple of times in the LL and TPV circles. The release notes published on the Dolphin Viewer blog are informative and easily read. See: Dolphin Viewer 1.5.40.3627.

Separate Settings

Phoenix began using a separate cache by default and separating out more of their files. I think Dolphin Viewer is the first to use separate settings files. As Lance says, this will stop cross talk between the settings Dolphin is using and changes made in an SLV. 

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Second Life Update

I write about the changes in Second Life that interest me and/or that I think will be of general interest. Most of the recent changes have been boring bug fixes and tedious changes to the SLV2 user interface. Things like making this or that button transparent when the panel loses focus. Mostly stuff everyone wants done, but doesn’t really want to read about or at least, I don’t. But there are a bunch of those tedious changes, which I’m skipping, and few interesting ones I’ve touched on here.

Mesh

Throttling has been added to mesh to prevent using mesh animations. You may or may not know that sculpties are animated by changing the sculpty map a prim uses. It took no time at all for that idea to come those using meshes as a similar process  is used. However, there is a drastic difference in the load mesh animation throws on the viewer and server. Throttling mesh changes will prevent the use of mesh swapping for animation and lagging the region. 

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SLV 2.4.0 Beta 2 Released

This was just recently (hours ago) announced on Twitter. They give a link to the download page, which doesn’t really say anything about Beta 2… duh. But, the beta link does lead to version 2.4.0(216393), which they are calling Beta 2. This appears to be the Dec 3rd release announced on the blog days ago. But, on December 3rd I blogged about the 2.4.0(215891) Beta release, which is Beta 1. You would never know there was a change by looking at the blog or download page. 

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Second Life Mesh Tutorial

Second Life Mesh
Second Life Mesh

Those into sculpties will or should know the name Gaia Clary. Gaia makes sculpty tutorial videos and runs the Machinimatrix.org blog. Gaia also makes JASS, Just Another Sculpty Studio.

Gaia has a new, and to me surprising, tutorial up. This one includes how to export your avatar from Second Life and get it ready for other mesh work.

The tutorial is for those making mesh avatars and clothes. Plus it is a way to export your custom avatar for use in Blender or 3DSMax. It goes on to cover attaching the mesh to the avatar armature and weighting the mesh so it deforms correctly with joint movement. 

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Xcite Releases X4 Genitals in Second Life

Sex is part of the fun in Second Life. Many think it is just the naughty part and way strange. I suppose they have never understood phone sex either. Whatever the case, those that have figured out sex can be fun have an interest in the various brands of genitals. Xcite is probably the top of the line in genitals and they have just released a new line of private parts. Several of the changes are noteworthy as they mark changes in SL technology and while they can apply to other aspects of SL, they make this a new system.

Copy Enabled – Replacements

A new feature of this release is the parts are Copy enabled. One can make copies of genital parts and the hud. This reduces the chance of an SL glitch vaporizing your parts and leaving you anatomically incomplete. No copy items have been an SL problem for some time. 

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KirstenLee Viewer S20(43) Released

KirstenLee has a new release of her viewer out. This one seems to have run up against the lack of support Apple provides for 3D rendering. Users on Mac OS 10.4 and earlier will likely have problems. However the Windows and Linux versions are out. See: Apple Issues… :/

I’m downloading the viewer and will try it out later today.

The release notes show KirstenLee has upgrade the code for Mac OS 10.6. The Depth of Field feature the Lindens are adding as a by-product of fixing Anti-Aliasing has been added with user interface controls for it. The mesh object count has been updated. Some other techie fixes and upgrades.

Still no mesh upload. But, the viewer renders mesh.