Second Life Mesh Enablement

Thinking about uploading mesh? There are some issues. Intellectual Property Rights are at issue. To keep things at least somewhat in check, residents will have to become Mesh Upload Enabled. So… how does one do that?

A new SL Wiki page tells us how to become enabled. See Mesh Upload Enablement

The basics are pretty simple. One must complete a Mesh Tutorial and take a test, which neither has been created yet, or at least there are no links to them. And one must have payment information on file for the avatar, in other words, a RL identity is required. Once those items are complete, a value in your user profile is set to show you Mesh Upload Enabled… which obviously means you be a bomb.

To start the process, one attempts to upload a mesh. The step by step is on the Wiki page.

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Second Life Viewer Update Week 23

Lots of things are breaking loose. New features are coming and new Project Viewers are being released. Some interesting stuff.

WindLight

A new Project Viewer is out that incorporates the region controls for WindLight settings. There is a SL Wiki page for the project: Windlight Region Settings Project Viewer. There are Windows, Mac, and Linux versions. Of course this viewer feature is only useful if you have control of a region. There is lots of information about the new feature and how it works on the same page.

Update: Lindens announce Project Viewer for Estate Windlight 6/13 Link

New Second Life Windlight Testers Group
New Windlight Testers Group

The purpose of this feature is to allow region owners to set the environment for their region. Residents that use the viewer’s default environment setting will see the region as the owner intends. So, you can see how regions with Windlight settings work.

The feature is incomplete. But, it allows some testing to begin. For those testing Oz Linden wants them to join the “Windlight Region Testers” group. With the newer viewers with updated search you can select GROUPS and find it. But, there is no link for use in chat or email. There is a cut, copy, and paste, if one right clicks, but they don’t work.  Annoying.

The ability to set region Windlight is already in all servers on the main grid. For those that awnt to see a region with Windlight setting changes visit: BlakOpal region, Caledon, Hippo Hollow and Hippotropolis.

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Second Life Mesh Update Week 23

The 6/6 group meeting had one of the largest agenda lists I’ve seen, 23 items. So, there is lots I found interesting.

Recent Priorities

Nyx is working on a new upload pipeline for mesh. Runitai Linden has done some optimization on the render pipeline indexing textures to improve performance. Sandbox 20 and Mesh City 2 are being used to test the new pipeline. Anyone uploading mesh without the new viewer with the new pipeline will not be able to upload and rez sculpties and mesh and have them rez correctly in these regions. A flat disc is indicative of the problem.

Second Life Mesh
Blender 2.57b

New Pipeline and Format

Once they have the new upload pipeline and mesh format stable they will publish the information. I suppose this means that third party viewers and OpenSim are somewhat on hold for their mesh support updates.

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Second Life Server Updates Week 23

Today we are getting new roll outs to the main grid and tomorrow release channels. There have been problems with recent releases for 3 or 4 weeks. Projects were rolled back, revised and retested on the release channels. Code for the introduction of mesh has and is being merged into the main code base during this time. It seems this has revealed a rash of problems that are being fixed. The result is the news about server upgrades is rather boring and vague.

Main Grid – AGNI

The changes rolling to the main grid are mostly what I’ll call backend changes, those we don’t really see. They affect our experience in terms of performance. But, there is nothing new like shadows or Display Names to see.

This release has the ever ubiquitous bug fixes.

The API (Application Programming Interface) for working with friends changes.  This is something those building applications for Second Life and viewers can make use of. For the rest of us, it has little relevance until others implement the use of it.

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Second Life Viewer 2.7.2 (232036)

The Development Viewer is an Alpha level version that users can test. A recent release of it has a couple of changes to the cache. Cache size has been increased to 10gb. There is now a real Cache Clear button that actually clears the cache.

The operation of the previous Cache Reset button was confusing. It has been renamed to better represent its action, Default Location, which resets the cache’s location to the default location.

The changes and new buttons have been moved from the Setup tab to the Advanced tab. Me→ Preferences → Advanced.

Chat Logs are saved by some residents. To facilitate saving logs there is a control to allow you to have the viewer use a location other than the default location. While it seems odd to me, the setting is on the Privacy tab. Me → Preferences → Privacy.

Search – The new search is in this version of the viewer. It still has some oddities. When searching for people use the People filter. Otherwise names and display names can make it hard to find a person.

The frame rates (FPS) are low on this version.

 

 

SL Search Update

You may know that Linden Lab is testing a new search. They have a project viewer and everything now. I’ve tried the new search and I think it is better than what we currently have in SLV2. But, not as good as what there is in SLV1.

I’ve been waiting for Darrius Gothly to post something about this new search on DGP4SL. He is my favorite source for information about search in SL. I’m unsure how objective he may or may not be on the subject. I am guessing he is as feed up and annoyed with SL Search as I am. But, he seems to do lots of testing and experimenting and know what is happening. So, check out:

Yet Another Stab At Second Life In-World Search