#SL Server Follow Up Week 23

The meeting notes from the Beta Server Group came out. There is some interesting stuff from the meeting. We got great information on CHAT. 🙂

Server Stability

The Lab has been working on what is labeled Server-Maint. This is a group of fixes and features that allow better roll out and problem recoveries. It has taken several tries and roll outs from the Release Channel had to be rolled back each time. The problems seems to have passed and Server-Maint. has made it to the main grid.

Mono2

This upgrade has been cycling through the Release Channel for 3 or 4 weeks now. This changes touches so many aspects of SL that it is a complex change. While performance of new scripts rezzing in a region has been greatly improved, avatars with hundreds of scripts are still a problem. The Lab was working on that last week and the new fixes are in testing on Le Tigre this week. If they prove up, they will make the main grid next week.

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#SL Physics-Scripting Update Week 23

On June 3 Maestro Linden emailed the Scripters List that the Mesh Prep version of the server software has been updated on ADITI grid. These changes are to fix problems experienced with some vehicles.  Refer to these JIRA issues:

  • SVC-7015 “Vehicle Physics Issues with Magnum 11.05.31.231501”
  • <no SVC Jira #> “The Monorail in the TOYOSU region gets stuck”
  • SVC-7011 “Sim lag after last server maintenance”

You can find the latest version deployed to the following ADITI grid regions:

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Second Life Mesh Enablement

Thinking about uploading mesh? There are some issues. Intellectual Property Rights are at issue. To keep things at least somewhat in check, residents will have to become Mesh Upload Enabled. So… how does one do that?

A new SL Wiki page tells us how to become enabled. See Mesh Upload Enablement

The basics are pretty simple. One must complete a Mesh Tutorial and take a test, which neither has been created yet, or at least there are no links to them. And one must have payment information on file for the avatar, in other words, a RL identity is required. Once those items are complete, a value in your user profile is set to show you Mesh Upload Enabled… which obviously means you be a bomb.

To start the process, one attempts to upload a mesh. The step by step is on the Wiki page.

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Second Life Viewer Update Week 23

Lots of things are breaking loose. New features are coming and new Project Viewers are being released. Some interesting stuff.

WindLight

A new Project Viewer is out that incorporates the region controls for WindLight settings. There is a SL Wiki page for the project: Windlight Region Settings Project Viewer. There are Windows, Mac, and Linux versions. Of course this viewer feature is only useful if you have control of a region. There is lots of information about the new feature and how it works on the same page.

Update: Lindens announce Project Viewer for Estate Windlight 6/13 Link

New Second Life Windlight Testers Group
New Windlight Testers Group

The purpose of this feature is to allow region owners to set the environment for their region. Residents that use the viewer’s default environment setting will see the region as the owner intends. So, you can see how regions with Windlight settings work.

The feature is incomplete. But, it allows some testing to begin. For those testing Oz Linden wants them to join the “Windlight Region Testers” group. With the newer viewers with updated search you can select GROUPS and find it. But, there is no link for use in chat or email. There is a cut, copy, and paste, if one right clicks, but they don’t work.  Annoying.

The ability to set region Windlight is already in all servers on the main grid. For those that awnt to see a region with Windlight setting changes visit: BlakOpal region, Caledon, Hippo Hollow and Hippotropolis.

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Second Life Mesh Update Week 23

The 6/6 group meeting had one of the largest agenda lists I’ve seen, 23 items. So, there is lots I found interesting.

Recent Priorities

Nyx is working on a new upload pipeline for mesh. Runitai Linden has done some optimization on the render pipeline indexing textures to improve performance. Sandbox 20 and Mesh City 2 are being used to test the new pipeline. Anyone uploading mesh without the new viewer with the new pipeline will not be able to upload and rez sculpties and mesh and have them rez correctly in these regions. A flat disc is indicative of the problem.

Second Life Mesh
Blender 2.57b

New Pipeline and Format

Once they have the new upload pipeline and mesh format stable they will publish the information. I suppose this means that third party viewers and OpenSim are somewhat on hold for their mesh support updates.

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Second Life Server Updates Week 23

Today we are getting new roll outs to the main grid and tomorrow release channels. There have been problems with recent releases for 3 or 4 weeks. Projects were rolled back, revised and retested on the release channels. Code for the introduction of mesh has and is being merged into the main code base during this time. It seems this has revealed a rash of problems that are being fixed. The result is the news about server upgrades is rather boring and vague.

Main Grid – AGNI

The changes rolling to the main grid are mostly what I’ll call backend changes, those we don’t really see. They affect our experience in terms of performance. But, there is nothing new like shadows or Display Names to see.

This release has the ever ubiquitous bug fixes.

The API (Application Programming Interface) for working with friends changes.  This is something those building applications for Second Life and viewers can make use of. For the rest of us, it has little relevance until others implement the use of it.

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