A new release of Exodus is out. This one has lots of new features. Many are for photography and machinima. The viewer may be losing it emphasis on being a gamer’s viewer and being a photographer’s viewer. But, one may as well expose controls to the video pipeline while working to optimize it. So, it may be too soon to say.
Looking Good in Exodus Viewer Beta 6 (12-01-02)
The Exodus Devs have noticed the coverage in the blogs. So, they added some features just for the photographers and machinima peeps. Nice. I hope they keep their gamer focus and avoid trying for a viewer that is all things to all people.
Niran has added Qarl’s Mesh Deformer code to the Niran viewer 1.03. I tried it out and played with mesh. There are some things I learned.
Fit
The size of the mesh does matter. The Deformer does not move all mesh to the outside of the avatar. In some cases I found small mesh clothes were inside the avatar. Also, large clothes left a space between the avatar and the mesh.
[youtube gRT0fWacyEY]
An explanation of the video is below in the Video section.
So, I guess the base avatar that one designs mesh from is going to be important. I’ll have to do some experiments to see how using a personal shape avatar works compared to using the base avatar.
On the 31st Qarl Fizz released a video update on the mesh deformer. I have the YouTube link below. This is good news and we get more information on how the Deformer will work. Gianna Borgnine of MetaReality was tweeting about the coming announcement in their podcast. I’ve been involved in the holidays and not paying too much attention to events in SL. So, this is a nice New Year’s surprise for me.
[youtube yoOywmSKG2k]
The video is 16:03 minutes long.
00:00 – Qarl tells us that in this alpha release the heavy ‘heavy lifting’ part is done. The math and integration to the viewer’s render pipeline is done. This does not mean the Deformer Project is complete. It means the foundation has been build and is ready for testing. Qarl is ready for feedback on the Deformer.
This release has a couple of notable changes. The ability to set a default material for prims you rez has been added. The feature is from the Firestorm Viewer code. And the new V3 avatar button now works in Dolphin.
The release announcement page and link to the download is in the Dolphin Viewer Blog.
Dolphin 3 Install
Download and Install
The download is typical. The stalled copy panels still appear. But, they now close when you start the viewer. Their failure to close was a problem in my Vista 32. So, the install is nicer.
Experience
The viewer performs in the 10 to 15 FPS range, for me. If you have not seen the thread in the SL forum about viewer performance check out: How Fast is Your Viewer? – Second Life. If you haven’t already, add your information.
As best I can tell there are not earthshaking changes or additions to this version. The viewer is advancing at a steady pace.
I found a notice today that Svensk has linked a new article to my Milkshake Viewer review. It was his new article on the Milkshake Viewer. It is in Swedish but Google does a pretty good translation of this one. Whatever, it seems there is a new release of Milkshake out. I don’t see that much new in this release. So, this review is about a controversy that started up around the Milkshake Viewer.
Milkshake? Logo
The last review of Sven’s and possibly mine stirred up some drama, mostly about Milkshake’s author not properly attributing where parts of the viewer originated. That has been corrected in this version and Cinder has spoken up.
People that create things often graciously share those things. In the viewer development world related to Second Life and in other open source game worlds, creators expect some recognition for their work. Considering that this is often the only payment they will ever receive it is understandable they get annoyed when it is denied. But, such upset usually signals the donation was not as freely given as it might have been.
The failure to provide the expected acknowledgement is not surprising in Milkshake. It appeared, at least to me, the viewer was made mostly for the developer and her friends. Unfortunately, it seemed so obvious to me I failed to mention it in my previous article, Milkshake: a New #SL Viewer. Cinder’s recent comments verify that.
Some improvements in Second Life have unintended consequences. The Destination Guide and What’s Hot are both nice additions to Second Life. But, there are some unintended consequences from them. One of the negative consequences is over loading regions.
Loki's Game in Destination Guide
I’ve seen lots of improvements in Second Life this year. Region crossings and region lag have been improved. But, those sailing and flying vehicles through crossings are still unhappy. Also, we all have probably had recent problems with region crossings. But, in general things have gotten better. But, the destination guide offers some new opportunities to concentrate more people in a region.