#SL Scripting UG News Week 10

The previous Monday meeting fell on a holiday, so no meeting. This week some interesting items but not much news.

Second Life Scripting Meeting

Last Names

I think we all know Rod Humble, LL CEO, had to walk back his idea to bring last names back. The interesting part is Kelly Linden had not heard the story by the time of Monday’s meeting. My point being: the Lindens are not a homogeneous well informed body. They often have their heads into their projects and are oblivious to much of the goings on in Second Life.

llGiveInventory()

This week’s roll to the main grid has the relaxed llGiveInventory() throttle. This doubles the rate subscribers and other messaging and delivery systems can send. The new rate is 2,500 sends per 15 minutes.

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Last Mesh UG Meeting?

With the vanishing of Charlar Linden the Content-Mesh group was left in question. Charlar’s last words from different sources say things along the line of wasn’t fired, didn’t leave, position canceled. Speculation is he may have gotten transferred to one of the Lab’s secret projects. Or more simply his specific job was done and the contract over.

Last Meeting?

That left many of us wondering what would happen at Monday’s UG meeting. Nyx, Vir, and Runitai arrived at the meeting. Thirty or so people arrived. Nyx took over and facilitated the meeting. Thanks, Nyx. 

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#SL Clouds, Grey, and Blurry Avatars

We seem to be getting another round of poorly rezzing avatars. The particle cloud avatars we know about. That is often a connection issue. I write my fix-it article Avatar Render Problems: Ghost Cloud Smoke Ball Ruth in September 2010. But, something new is up.

The Problem - Extended Bake Fail

Blurry Avatars

For several weeks I have noticed when changing clothes I get a blurry avatar. My skin and clothes start blurry after a change, then rez nice and crisp once, then go blurry again and never seem to finish rezzing.  They stay blurry.

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#SL ADITI Login Inventory Problem

If you use the ADITI Preview Grid for testing things you make or the new features coming to Second Life, be warned.

A few of us have recently updated our password, which forces an update of our inventory as it exists in AGNI, the main grid, to overwrite our inventory in ADITI. In many ways for me it is cleanup process for all the stuff I play with in ADITI.

This weekend I changed my password and my ADITI inventory updated. I suddenly could not rez anything from my inventory to the Path Test regions in ADITI. I made the things I needed from scratch and wrote my scripts for testing Pathfinding. When I was ready to log out I saved those things to inventory.

When I returned several hours later and logged in, all the things I made were missing from my ADITI inventory. I’ve been through this a couple of times now. I am so glad I use LSLEditor for writing scripts.

At the user group meetings I found out others are having the problem too. So, my advice is to avoid changing your password until the problem is resolved.

If you have already run into the problem, see JIRA item: SVC-7727. Please click Watch and add any additional information you may have. Remember. The JIRA is not for discussion. Also, ‘me too’ posts do not help if they do not add new information. For ‘me too’ just click watch.

Second Life PathFinding Tutorial

I’ve wanted to take time to play with the new Pathfinding feature now in alpha testing on the ADITI grid, also known as the Preview Grid. I took the time this weekend. I learned a few things. As you may imagine the documentation is incomplete at this stage. Not much point in writing lots of information that may change.

My First Pathfinding Bot

I’ll explain some of the problems I ran into with Pathfinding and then get into the script and how I fixed the problems. This is not a beginning tutorial for scripting. I am assuming you know about basic scripting with the Linden Scripting Language.

Simple

Writing Pathfinding scripts is way way simple compared to what was previously needed to create similar behavior. My first try was to create a follower. I have a Serge inspired character I made for OSGrid and decided to use that. My little bot is made from two prims and a sculpty. Because of the sculpties work I have to scale it to make it look right. That wacks the bounding box, which I was not over concerned with when I made it. Someday I’ll need to redo it in mesh.

The sculpty gave me my first challenge.  I needed to rebuild my bot here in SL. I rezzed the spheres I needed and put him together. Then wrote the script and tried him out. He promptly fell over on his side… 

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#SL Development Viewer Update

I have been watching for a Development Viewer update since February 6. Yesterday SL Dev Viewer 3.3.1 (250315) became available for download. See: Snowstorm. If you are not closely following viewer development it is hard to know what new features and fixes are in the development viewer. If you read ‘repositoryese’, it is easier. I’m not that good at it.

ADITI Receive Testing Area

Viewer related fixes and features from all the various projects make it into the Development Viewer before moving to the Beta Viewer. The Development Viewer is for those that like to play with the bleeding edge tech from the Lab and do not mind some problems. The purpose of the viewer is to allow SL users that want to help to test the viewer. For most users of the Dev Viewer it is mostly about running and using the viewer and letting it send crash reports. Filing JIRA’s to help explain problems is greatly appreciated the various teams. Bitching about bugs in the viewer is poor form that displays a lack of understanding.

Download & Install

The download is about 28mb and it’s fast.

The install is simple straight forward run and done.

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