Phoenix Viewer Closeout?

There is an article by Hamlet, Future Phoenix Viewer Development in Peril?, that points to a post by one of the Phoenix-Firestorm developers, Tonya Souther. See: Viewer 1 is officially on borrowed time.  The title says it pretty clearly. The writing is on the wall, Phoenix is a dying viewer with an expected near term death. While Hamlet focused on Phoenix, there are problems ahead for any V1 viewer. Well… actually any number of viewers brands.

Shining

Near the end of June an announcement was made about the projects Linden Lab™ will be working on for the next few months. See: Project Shining to Improve Avatar and Object Streaming Speeds and my article Second Life Changes Coming.

HTTP

HTTP stands for Hyper Text Transfer Protocol. If you’re curious about the more technical but simple definition read The Webopedia definition of HTTP. For an even more technical explanation see: What’s HTTP? Explain HTTP Request and HTTP Response.

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Pathfinding Update Week 29

I’ve put coverage of Pathfinding in several updates this week (29). This post has some of the unique items less related to other topics.

My First Pathfinding Bot (March)

Vehicles

Right now the main Pathfinding concern is how vehicles work with the new Havok Physics Engine version. Depending on who one asks, they work well or not at all. So, far that seems to be a matter of whether the vehicle is built well or not. I know saying ‘well’ is an over simplification.

The concern is not really with Pathfinding. It is Havok. But, Pathfinding precipitates the change from height maps to terrain mesh. That change is breaking some content…

The Lab does not resist breaking what they consider poorly made content, at least not in all cases. This seems to be one of those cases.

One of the big problems with vehicles and the new Havok is the use of collision surfaces made from sculpties and tori. Using either for the physical items in a vehicle is going to fail.

Report vehicle problems in PF regions in the PathBug project, so the right Lindens will see it.

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#SL Server Update Week 29

For the Lindens this was a bit of a hectic week. Originally Creative Tools was to roll the main grid, it did. A maintenance package was to roll to Blue Steel, it did. Pathfinding was to roll to Le Tigre and Magnum. That last one did not happen. Read on for the details.

 

Server Beta Test Group

Oskar says at the last minute they decided to put Creative Tools (AKA: Advanced Creative Tool, AKA Experience Tools) on Le Tigre and enable the Tools a number of regions in the channel. Pathfinding was updated to a new release with a number of fixes in Magnum.

Hectic

Oskar explained some of the scheduling and work load around the roll outs. He says the weeks when they have three RC’s rolling out are really confusing because they have so much to watch, monitor, and track.

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#SL Vehicle Problems

This roll out of the Pathfinding code has caused a number of people problems. The wackadoodles are ranting in the forum. Those helping fix the problem are adding to the JIRA’s and creating new JIRA items. The forum thread is an exercise in ignorant arrogance by entitlement types… they are basically demanding: it’s a problem, you fix it. The Lindens have been looking for problem vehicles for weeks now. They need specific examples to learn what is wrong. Once they know they can create a fix, workaround, or explain what the problem is.

If one cannot provide specific steps for reproducing the problem, the Lindens can’t fix it. The vehicles they are using and testing work. So, if one is not going to provide specifics then please specify which hand you want them to wave in the air.

The thread is a good example for why Lindens tend to avoid conversing with residents.

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