#SL News 2 Week 46

In the USA Thursday 11/22 is Thanksgiving Holiday. So, week 47 is going to be a ‘no change window’ for Second Life™ upgrades. Also, the normal Server Beta User Group meeting won’t happen.

Screen from BUG-797 – Showing OTHER People’s HUD’s (See last section)

Server Side Memory Leak

Some people are hearing of script lock ups. Examination of the servers where this is reported reveals memory use at the 32-bit process limit. Maestro Linden thinks recent sensor changes were the source of that problem. In any event the sensor memory leaks have been fixed. I’m unclear on whether those fixes are in the current RC channels.

Still some locks up are being seen. If you are experiencing them, file a JIRA BUG. Script item, region, and as precise a time as possible are needed.

Read more

CG Cookie New Blender Animation Training

If you are interested in character animation you probably know about CG Cookie. They have a load of free and pay-for tutorials. All the basic information is free. The advanced and time saving stuff is usually pay-for. So far, everything I’ve paid for I have been happy with. I haven’t paid for all that much, but I have paid for some.

Recently CG Cookie put up a new YouTube video: Animation Toolkit – Training Series for Character Animation in Blender. It is promoting their release of the new training series.

[youtube XAY3JbI4jBs]

This series gets into things that cannot be imported into Second Life™ with the BVH import. Gaia Clary’s Avastar is progressing toward what I think is the best all around tool for making mesh clothes and animating avatars, human or non-human. One of its better features is the ability to create .anim files that the SL Viewer can import. The .anim file format allows one to use more of the animation features found in Blender.

Read more

Dolphin Viewer 3.4.1.26336 Released Review

Dolphin Viewer Logo
Lance has a new release of the Dolphin 3 Viewer out. There is nothing Earth shattering in this release. More fixes and some new minor additions.

There are a couple of known bugs. One has to do with a Texture Refresh crashing the viewer. There is a fix for that and he plans to have it in the next release.

Another has to do with child prims that have Hover Text and scripted movement. That is not working as intended. There is a fix for that too, which he will be adding, hopefully by the next release.

Both of these are minor and you would probably never notice the problems.

Read more

Firestorm Beta Release

On the 14th the Firestorm-Phoenix Team posted on their blog about the release of a beta version viewer.  The Large Group Editing changes for the server side have been rolled out on the grid. This roll out creates a bit of a problem, but not really.

UDP Cutoff

Once upon a time using the UDP protocol for Second Life was a good idea. Now that the devices that make up the Internet’s infrastructure are smarter and more HTTP aware the use of UDP for downloading large group member lists is not such a good idea. Also, the way users have decided to use groups has changed from what the Lab initially designed for. So, users are sending much larger data sets across the old UDP protocol used for the Group Member List download.

Firestorm Release

UDP packets can be lost and there is very little that can be done to recover them. For SL-users that means the user list of large groups often (usually) fails to load.

The new code now limits the list size to 10k or less for all UDP requests. For those using the SL Viewers and several Third Party Viewers (TPV) the limit makes almost no difference as they already had problems trying to edit lists over 10k.

Read more

#SL News 1 week 46

Viewer

There is a new Development Viewer out: Second Life 3.4.3 (267007) Nov 14 2012. This viewer has the Large Group Editing and the new HTTP Protocol code. I’ve been playing with it. No crashes so far. Things rez fast. Seems pretty good. I get 15 to 17 FPS in my home with Lighting & Shadows, Ambient Occlusion, and Sun/Moon shadows on.

First Server Beta w/o Oskar 11/8/2012

Loki’s The Well

This is a fun Halloween build by Loki. It costs L$25 to get the HUD to play. It is worth the L$25. Try it you’ll like it. It will scare you at least once. With a little exploring you get a neat shoulder pet.

SLURL: The Well

Update: See Loki’s analysis of the popularity of The Well: T H E W E L L – Aftermath

Read more

#SL Commerce Team Posts

A new post appeared a couple of days ago, 11/12 titled: Be Heard – Proposed New Marketplace Categories. The proposed categories are posted in the wiki: Second Life Market Place: 2012 Category Changes. Each section of categories has a feedback link. The feedback link goes to the Survey Money where you fill out a form.

It has been noted by Trinity Yazimoto in a post titled: When division is a communication strategy…… that the Linden post ‘No Comment.’ There is a certain irony in that.

Whatever your thoughts regarding the Commerce Team and their communication skills (cough) take the time to check out the categories. Add any that you feel you need for your services or products.

 Items Being Removed

There seems to be some effort to clean up categories in the Market Place. This seems to be resulting in a number of items being removed from the Market Place for ‘wrong category.’ So, if you are like me and seldom look at your existing products … it might be time to check them.

Petition

Pamela Galli (with 4,700+ posts – join: 2007) started a petition and then posted a link to the petition on the SL Forum. That didn’t last long. It has been removed. But, you can find it here: Linden Lab: Punish Criminals, Not Victims. Unfortunately Pamela is trying to get the ToS changed to increase Linden Lab’s liability, which is never going to happen.

Unfortunately IP theft and DMCA abuse are problems everywhere, not just in SL. The remedy exists in the RL courts. Our problem is the cost of prosecuting verses the cost of digital goods in SL is such that it makes no sense to pursue most cases. I’m not sure there will ever be a fix.

I do believe there should be a better way for the Lab to track the creation process and enforce or at least provide documentation about who uploaded what when. I think that the theft and abuse problems are hurting player retention. I think it has a significant impact on player retention and the willingness of people to build for SL. I can’t say improving the Lab’s enforcement is going to improve player retention and that will be worth the costs incurred. But, if a better way can be found I think it would be to the Lab’s advantage. I premise that on ‘better’ including being cheap.

I’m not sure a ‘better’ is possible. I do know that the Lab will not take on more liability because of a petition. Whatever can be done is going to need to be a creative process between the Lab and users.