Building w/Mesh in Second Life

Penny Patton has a new article out on building with mesh. See: Mesh Content Creators, You’re Doing It Wrong! She is so subtle.

Penny has a region named Milk and Cream (Adult NSFW). She has been rebuilding this area and replacing sculpties and prims with mesh objects. She is finding the general FPS rate has in general increased from 15 to 30. Her prim cost (Land Impact Cost now) has been cut in half; allowing her to add more stuff. Plus mesh things can be much more detailed. When the Materials System goes live the amount of detail will increase enormously.

Penny has a thing about building to scale in Second Life. I’ve written about her articles several times. Her point is that if one builds to scale they can have more stuff in a region. Also having things properly scaled can reduce the Land Impact Cost. The LIC of mesh goes up as the scale is increased.

The main thrust of her article is about how people are scaling mesh objects up to work with the over sized avatars many SL users wear. That is significantly costing them additional tier and reducing the amount of content they can have in a region.

Check out the article and then visit Milk & Cream. See if Milk & Cream provides better performance than other areas of the same complexity.

Second Life News 2013-8 #3

The rollouts to the Main and RC’s should happen today and tomorrow as I reported yesterday. Simon Linden expects the maintenance package on Magnum to be promoted next week. But, that is a ways off. However, rollouts will return to the normal schedule next week.

Grey Goo - Tasty Planet Game
Grey Goo – Tasty Planet Game – Read On

Maestro Linden changed the forum Deploys post to say a bug was found in the prim rez code running on Le Tigre. Also the Blue Steel performance improvements package ran into problems. Both will drop out of the RC channels and move back into QA. The crash mode code that ran on Le Tigre last week will roll to all the RC’s this week (8). 

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Second Life BUG-355 – Sudden Lag

BUG-355Increased Instant Sim Lag & Avi Crashes During Major Events – sim network issue. While this is marked ‘unassigned’, it is active in the SL Forum. See the thread: Increase in Instant SIM LAG & Crashes During Larger Events – Network Source? This thread started in late September 2012 and has grown to 11 pages or 101 replies.

I’ve added a comment to BUG-355 that remains unassigned. If you own a region or are an estate manager and seeing the problem, file a JIRA and reference BUG-355. It would also help if you could attend the Server-Scripting meeting held in Denby, AGNI (main grid) on Tuesdays at noon (SLT/PST). Also, attend the Beta Server meeting in Morris, ADITI (beta grid) Thursdays at 3 PM (SLT/PST).

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Second Life News 2013-8 #2

The rollouts have been moved back one day because of Monday being a holiday.

The main channel will get the Interest List and Materials packages on Wednesday. However, the RC channels will only get the bug fix package. The other packages are not coming out as they had bugs that were found. The RC channels will rollout on Thursday.

More later…

JIRA Change Follow Up

Back in September how the JIRA works changed. Now we can’t really know what’s going on with bugs and other problems in Second Life™ because most of us cannot read the JIRA. We cannot browse or search the JIRA to see if a problem we are encountering has been reported. So, we just report our problem.

Nor do we know if a problem is fixed. Unless the problem is something we experience almost daily and one Tuesday or Wednesday it suddenly starts working. For users the JIRA Change is a pain.

SL JIRA 30 Day BUG Stats
SL JIRA 30 Day BUG Stats

Various parts of the JIRA work different ways. Some projects are open and anyone can read and comment on the items filed in those projects. Others are closed, like BUG, and people can only read and comment on the items they file and only until they are triaged. Only a few can read most of the JIRA projects. You can read my initial announcement here: Oh CRAP! JIRA Change (Sept 7, 2012).

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