Specular Maps Tutorial

There is information about the Materials System in the SL Wiki and Forum. The part I found interesting is the link to: Brief Considerations About Materials. This is an article by a teacher for a Post-Graduate Course on Game Art.

Materials Tutorial
Materials Tutorial

The emphasis in this article is on Specular Maps. This is something many of us have little knowledge about. But, the specular map is going to be far more complex than the normal map. This is the area where knowledge will be key to making nice object textures or great object textures.

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Mesh Deformer in Action

There is a new video on YouTube showing the Mesh Deformer in action. 6 minutes. Notice that Enhanced Avatar Physics are enabled. That apparently surprised some of the people commenting in an SL forum thread.

[youtube TJ0JJXmOBwc]

Check out the Forum thread: MESH DEFORMER PROJECT NEEDS YOUR VOICE. WhiteRabbit0 posted.

While I understand the frustration, there is so much wrong with that post I’m not sure where to start.

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What do Specular Maps Do?

Hamlet has a great example in his article: Project Materials Beta Viewer Brings The Spectacular World of Specularity (and More) to Second Life. The video I have here I found in Hamlet’s article. It was made by Damien Fate and runs about 1 minute. [youtube 7mFgccXdESo] This will allow creative types to make some wonderful … Read more

Second Life News 2013-15

Lots of bits and pieces are coming out. CHUI has made it to the main viewer. That is allowing lots of things to move forward. The Materials System now has a Project Viewer (link in left column – currently alpha version per Oz Linden – if used to edit existing content it may break it). We are seeing Third Party Viewers come out with Server Side Appearance (Baking). See Kokua 3.5.1 now with CHUI and SSA. The HTTP package is moving forward and the Interest List updates are everywhere.

Honour has a post about things changing in Group Management.

Server-Scripting Meeting - 560LI Flattened Sphere w?Materials
Server-Scripting Meeting – 560LI Flattened Sphere w?Materials

Server Rollouts

Today there will be no rollout to the main channel. None of the Release Candidates made it past testing. So, those packages are getting updates Wednesday and will run for another week.

Blue Steal and Le Tigre will continue to run the package with the new scripting functions for animation overriding. There are some changes to improve how these functions work with other scripted items, such as pose balls.*

Magnum had the update to HTTP Protocols. That package gets some bug fixes and will continue to run on Magnum. 

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Materials Land Impact

There are rumors that the new Materials System will push objects that use the new materials into the Land Impact Accounting system. Some have found that when playing with Materials the Land Impact can escalate radically on physics cost. When using Alpha Masking the new materials can drive the Land Impact WAY UP. Plus a single prim, even phantom, can cost 500+ Physics LI. The image below shows a flattened sphere that costs 560 LI.

Server-Scripting Meeting - 560LI Flattened Sphere w?Materials
Server-Scripting Meeting – 560LI Flattened Sphere w?Materials

Andrew said some things that suggest items using Materials are planned to use the Land Impact Cost Accounting system. So, I would guess part of the reason we have this Alpha version viewer is to find problems they have missed. The Land Impact one is a big one.

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