Prim Perfect has a great article up about BobbekinWorld. Title: Supporting BobbekinWorld – a new case use for Second Life. Check out the video and visit Prim Perfect to get more information.
[vimeo 64108055]
Second Life and Virtual Worlds
Things about SL
Prim Perfect has a great article up about BobbekinWorld. Title: Supporting BobbekinWorld – a new case use for Second Life. Check out the video and visit Prim Perfect to get more information.
[vimeo 64108055]
Seems there is a big GOTCHA coming. COF is Current Outfit Folder. It is used by the SSA – Server side Appearance, a service that bakes your avatar appearance. This should end bake fail, blurry avatars.

The COF has been around for a while (early 2012). Long enough for us to know it is often at the heart of inventory problems. What some have not realized is that the folder is also at the heart of login problems. If the COF gets corrupted you often cannot login. You’ll have little clue as to why.
There is a lot of things happening. More will be happening in the coming few weeks. Chances are really good that something you used to do a specific way is going to change. There is a good chance you will also be seeing some odd behavior in Second Life™. Things won’t work the same.
A great source of quick answers for Firestorm Viewer users is Lette’s Trivia and Trivial Stuff blog. Lette has a new article up listing the questions most heard by the Firestorm Support Group: Frequently Asked Support Questions: April 23.
If you have an ATI video card, there is a problem with black screens in Firestorm 4.4.0. They have the fix posted.
There is a longer explanation of the Height Offset that has been removed from the SL System, not just the Firestorm Viewer, in Lette’s article. The FS Team did remove the control. They expected to get lots of blowback from that and they have. But, it can’t be helped.
However, they did get Nyx Lindens quick fix for the problem added to their appearance editor. You can see how to use that here: Firestorm Height Adjustment. It sucks… not FS… the system fix. I wrote about the problem in: Second Life Avatar Offset. Check it for what you can do to get a usable offset back.
Can’t find some user interface buttons? The answer is there. The team made some changes and added the possibility to modify the user interface in new ways. There is a nice how to in Lette’s article.
I see today that the Kokua Viewer, the successor to Imprudence Viewer, has been added to the Second Life Third Party Viewer (TPV) Directory. You’ll find it listed in the second section of the list. The Kokua wiki page is here: Kokua Viewer.

The second section of the directory is for viewers that do not report crashes or do not have enough users to report a significant number of reports. So, it may move to the first section when enough reports are collected.
The Kokua team has announced the release of Kokua Viewer 3.5.1. The Release Notes are here. The notes are difficult reading. The Kokua Viewer Download is here. I only see Windows and Linux versions.
They also have a development viewer: Kokua Viewer 3.5.2.
I liked the Imprudence Viewer. But, it is far too behind the times for me to use it. But, that may change.
There is an article on Hypergrid Business by Maria Korolov: Work Resumes on Imprudence Viewer. Maria has news I had yet to hear. Seems a team is taking on updating the old viewer.
They will be avoiding the Havok Code Licensing. Unless a grid is going to implement Havok Physics and add Pathfinding there is no purpose to having the code in an OpenSim viewer. Plus few people even know what the code does or how to use it in Second Life. So, there is little point to adding it.
However, mesh, media on a prim and other parts of the SL tech will be added to the viewer.
It seems they will retain the V1 user interface. For a V3 interface one can use the sister viewer Kokua.
I wish them the best and will be watching how they progress.
Hamlet Au has an article titled: Oculus Rift Integration Coming to Second Life, Linden Lab Staff Confirm (Both Officially and Unofficially). I think in that article and in a previous article (ref) he makes several good points. And, it does look like Oculus Rift (OR) is coming to Second Life™. But, Hamlet doesn’t combine it with the LEAP Motion controller I think is needed to go with OR.
You are not going to be able to get a retail OR headset until at least 2014.
The video shows the OR with an omni-directional treadmill. That is NOT the kind of control system I am hopping for… but it might be good for me… but… how would that work in Zindra?