Rod Humble Leaves Second Life

This came as a surprise. I am a bit behind on things Second Life. There has been a death in my extended family. That Rod Humble has left is another loss I’ll grieve.

I see the announcement in Jo Yardley’s blog: Rod Humble leaves Linden Lab. There is also a thread in the SL Forum: Rod Humble leaving Linden Lab. I suppose this is about as official as it gets without an official announcement from the Lab.

Hamlet on New World Notes has confirmed it: Rod Humble Leaving Linden Lab CEO Role to Start New Art/Entertainment Company, Reports Rod Humble. 

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Second Life and WebKit

Webkit™ is a core Internet Browser, sort of. More precisely it is the render engine for the Safari web browser. Until mid 2013 it was the render engine for Google’s Chrome browser on Mac. The Internet Explorer browser that Microsoft uses is powered y the Trident engine. Firefox uses the Gecko engine. A number of mobile devices use Webkit.

In 2005 it was announced by Apple’s Senior Vice President of Software Engineering Bertrand Serlet that WebKit would be open source. In 2010 a WebKit 2.0 project was announced.

All this is of interest to us because the Second Life™ viewer uses Webkit to power its internal web browser and Media On A Prim (MOAP). You see it used most by in-world TV’s. I suspect panels like User Profile are also displayed using WebKit.

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Second Life Depth of Field

Honour has a post up titled: How Deep is Your Field in Second Life? She was having a problem getting the viewer’s Depth of Field (DoF) feature to work. She links to Ricco Saenz’s explanation of how to get it working: How to actually capture depth of field on your SL photos. But, not why it does what is does.

Viewer Size Image
Viewer Size Image

DoF is one thing I have found I cannot control in my RL S4’s camera, or have yet to learn how. It is a reason I still use my Sony digital camera for RL imaging. DoF is something I seldom use in Second Life™ because I prefer the control I have in Photoshop. But, I can imagine that some will find DoF more usable in the viewer than adding it in post production. 

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Second Life News 2014-4

Monday was Martin Luther King Jr. day in America. It is a holiday for government and numerous businesses. The Lab considers it a holiday, so the Lab was running on holiday staffing levels. This usually means Tuesday and Wednesday server rolls are skipped or pushed back a day.

This week will be different. Maestro Linden told us last week that a rollout is planned for Tuesday and an RC rollout for Wednesday. We did not have one last week, so may there is a push or they are trying something differently. Whatever, we get rolls Tuesday and Wednesday.

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Your View

 Shug Maitland (post) suggested to Strawberry Singh that she should do a meme on how people view the Second Life world. Meaning mostly a screen capture of your viewer window. I actually had to think about that for a minute.

What my viewer looks like really depends on what I’m doing. If I’m exploring, I have all the panels pretty much closed. I’ll keep the mini map open. But, if I’m attending a user group meeting, I tend to have chat windows open, sometimes even covering most of the screen. Our I may have the word processor open covering most of the viewer. If I’m working on appearance, I often have the view covered with inventory windows and the outfit window.

I decided that my view ‘of the world’ is mostly my exploring mode. But, that really isn’t how my viewer looks most of the time.

My Screen - January 2014
My Screen – January 2014

Above is a screen capture of how my screen generally looks right after I login.

Meanwhile, Strawberry has a new meme up titled: Second Life Helpful Tools Meme. It’s a great meme. She’s using some tools I didn’t even know about. So, that’s the end of this article because I’m off to find some new tools.

The Dark Metaverse

Daniel's Stats
Daniel’s Stats

That sort of sounds like a title for a science fiction movie… I think this, Dark Metaverse, is a term coined by Maria Korolov of Hypergrid Business in: Estimate: 50,000 regions in ‘dark metaverse’. Daniel Voyager comments in the article and takes the stats a bit farther in: Updated graphs on the size of SL and OpenSim grids 2014.

The idea behind the name, Dark Metaverse, is that there are more virtual worlds out there than we know about. Those not reporting stats are ‘dark’, meaning we can’t see them. We just barely know they exist. As to how many users and how much use they get, we can only speculate.

In Daniel’s article he makes a statement similar in concept to something we often hear; ‘I do hope for growth in Second Life regions this year or next year because that will be good for the Second Life economy as a whole and good in terms of numbers.

While people leasing more regions is good for Linden Lab, I’m not sure that more regions are good for the virtual world; Second Life. The more room residents have to roam in, the less likely they are to meet others. We have the Chun-Yuen Teng’s and Lada A. Adamic’s published paper: Longevity in Second Life to show player retention is very much a factor of how many interactions a player has.

There is probably some balance point at which more regions decrease player retention and below which crowding causes enough unpleasant interactions to decrease retention. I have yet to find that study. So, we can only speculate. I thing we are most likely above the balance point. So, I am not convinced more regions is a good thing for SL’s player retention. 

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